MAP03: ID4 on Acid (Toons for Doom 2)

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Toons for Doom 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: ID4 on Acid is the third map of Toons for Doom 2. It was designed by David Hopkins and uses the music track "Beetlejuice Theme" by Danny Elfman.

Walkthrough[edit]

Map of ID4 on Acid
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Open the door, open the door on the right, and take the red keycard on in the middle of the room. Backtrack to the previous room and go to the westernmost part of the room, open the door there, go to the right and open another door and take the yellow keycard behind it. Backtrack to the room with the red keycard and open the yellow door, open another door behind it, and take the blue keycard in the western-northernmost part of the room. Backtrack to the hub room and open the big three keyed doors and press the switch behind them.

Other points of interest[edit]

In the second room open the second door on the right to get a naked rat.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

There are enemies stuck on chairs in the middle of the room behind the small red door.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:19.14 grapes 2023-06-26 tfd203p119.zip Cross-listed from Pacifist
NM speed
UV max 1:52.80 grapes 2023-07-15 tfd203-152.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 1:19.14 grapes 2023-06-26 tfd203p119.zip
NoMo 0:42.23 grapes 2023-07-13 tfd203o042.zip

The data was last verified in its entirety on July 24, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 4)
  2. facing south-east. (thing 5)
  3. facing south. (thing 6)
  4. facing south-east. (thing 8)

Statistics[edit]

Map data[edit]

Things 89
Vertices 387*
Linedefs 370
Sidedefs 535
Sectors 63
* The vertex count without the effect of node building is 314.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • The prominent purple texture in the map is an improperly palletized and corrupted texture from Quake.

See also[edit]

Sources[edit]

External links[edit]