MAP03: Infestation (Revolution!)

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Revolution! maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Infestation is the third map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses the music track "Bystreet," composed by Akse with edits by James Paddock (Jimmy).

Walkthrough[edit]

Map of Infestation
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the opposite end of the hallway that leads to the yellow key, you can open a northern wall to get a BFG9000. (sector 4)
  2. A lone crate in the southeast part of the map has a partial invisibility. To get it, you need to go across the damaged portion of the road in the center of the map, slightly west of the building with the yellow key and Secret #1 in it. After going across the damaged road, make a running jump to the north across the nukage all the way to the lowered crate. (sector 0)
  3. West from Secret #2, there is a passage filled with nukage. At the end of the toxic passage, there is a lift. Step on it (the lift will automatically lower down when you get closer from its western side) and ride up to get out of the nukage. Then, from this lift, quickly run out of the building using the exit on the east and run south to grab the plasma gun. (sector 105)
  4. From Secret #3, go north until you notice a truck on the west. Get on it and you will hear a lift being lowered. Get off the truck and run back where Secret #3 was until you reach the lowered crate (the most northern one from the stack). Ride it up and you will reach a box of rockets on this stack of crates' southern part. (sector 108)
  5. Open the blue door and climb the steps, then go to the next hallway. Go north towards the bars and they will lower. Along with the bars, an alcove opens up with health bonuses, a megaarmor, and a switch which lowers the bars should they rise again. (sector 81)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:12.86 RockyGaming4725 2022-08-19 tv03-1286.zip
NM speed 1:49.77 Jochen Schneidau (Angus) 2006-02-06 tv03n149.zip
UV max 2:18.37 Boris Klimeš (dew) 2011-04-06 tv03-218.zip
NM 100S
UV -fast 2:36.11 Vladimir Monakhov (skepticist) 2009-04-25 tv03f236.zip
UV -respawn
UV Tyson 6:55.03 Kyle McAwesome 2019-02-23 tv03t655.zip
UV pacifist
NoMo 0:10.74 Billa 2022-12-08 tv03o010.zip

The data was last verified in its entirety on December 18, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 212)
  2. facing south. (thing 213)
  3. facing east. (thing 214)
  4. facing east. (thing 215)

Statistics[edit]

Map data[edit]

Things 227
Vertices 1006*
Linedefs 1028
Sidedefs 1489
Sectors 132
* The vertex count without the effect of node building is 810.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]