MAP03: Inside Job (Jumpwad)

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Jumpwad maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Inside Job is the third map of Jumpwad. It was designed by Zachary Stephens (Ribbiks) and uses the music track "whyd_you_come_here.mid" also by Ribbiks.

Walkthrough[edit]

Map of Inside Job
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Official[edit]

There are no official secrets on this map.

Non-official[edit]

The Eternal Golden Flame can be found in three possible locations in this map.

  1. Once you collected at least seven large gems, return to the starting room, and jump through the scrolling walls behind the bars that have lowered. You will be teleported onto a high-up ledge overlooking the giant spinning wheel at the southern end of the map. The flame should be visible in its compartment on the right side of the wheel. Jump onto either one of the red staircases on the left and right side of the flame's compartment. Make your way to the top of the stairs by carefully jumping upwards from step to step. From the top of the stairs, drop down three steps, and jump diagonally towards the middle of the black wall to reach the compartment containing the flame. Since the walls of the flame's compartment and the surrounding walls are all black, you won't be able to see the compartment itself from the steps.
  2. Same as secret #1, just with everything happening on the left side of the wheel.
  3. From the starting room, go through the western door, and run along the accelerator ramp to the small platform with the single small, red gem on it. Turn north, and ride the next accelerator to the platform at its end. Turn south, and straferun and jump over to the third compartment in the western wall towards the south, taking care not to touch any of the accelerator plates in the process. One of the linedefs in southern wall of this compartment is translucent and can be walked through to reveal a hidden tunnel leading into a small chamber. From inside the tunnel, strafejump to the large red-and-black block at the southeastern corner of the room. Turn around, and strafejump to the large block in the northeastern corner of the room next. Note that this jump requires SR50. Turn south, and jump across the room onto the small steps in the southern wall. Go up the steps onto the platform, and from here, jump to the black ledge in the high-up compartment in the western wall. Turn around, and strafejump to the small alcove in the northeastern corner of the eastern wall (this jumps, once again, requires SR50). Hop over to the alcove in the northern alcove from here, and jump onto the ledge in the western wall. Now jump across the room to the large shelf inside eastern wall behind the pillar, and jump onto the pillar itself from there. From the pillar you can reach a ledge to the northeast. Hop up the final step to reach the platform containing the flame.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:59.86 Ravendesk 2023-11-25 jumpwad03spd05986.zip
NM speed
UV max 3:31.09 akolai 2022-10-11 jump03m331.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 4, 2023.

Statistics[edit]

Map data[edit]

Things 165
Vertices 3540*
Linedefs 4516
Sidedefs 8077
Sectors 495
* The vertex count without the effect of node building is 3540.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]