MAP03: Interlock (Memento Mori)

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Memento Mori maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Interlock is the third map of Memento Mori. It was designed by Tom Mustaine, and uses the music track "DLA" by Mark Klem.

Walkthrough[edit]

Map of Interlock
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Open the door in front of you, as well as the northern door in the next room. Go down the staircase, and press the switch. Go up the stairway in the following room and grab the blue key. Head back up the stairway, and open the blue door to the east. Grab the red key at the end of the passage, and return to the start of the level. Open the red door to the west, and take the lift down. Open the door, head outside, and grab the yellow key at the east. Wait until the northern wall lowers, and then enter the passage again. Open the yellow door, and flip the switch.

Other points of interest[edit]

Secrets[edit]

  1. From the place where you grab the blue key, jump to the square platform below. A door will open to the east, leading outside. This actually consists of two sectors, both marked as secret. (sector 48)
  2. See secret #1. (sector 56)

Bugs[edit]

The super shotgun, the rocket launcher, the plasma gun and the BFG9000 are only accessible in deathmatch mode (or by using the idclip cheat), but are not flagged as multiplayer only.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:33 Adam Williamson 2001-03-27 mm03-033.zip
NM speed 00:44 Jim Leonard (Xit Vono) 2005-12-03 mm03n044.zip
UV max 00:58 Karim El-Sheikh (Kimo Xvirus) 2010-11-15 mm03-058.zip
NM100S 00:48 Jim Leonard (Xit Vono) 2006-01-03 mm03s048.zip
UV -fast 01:24 Eugene Kapustin 2007-10-27 mm03f124.zip
UV -respawn 01:03 Jakub Machata (DooMerMan) 2003-01-31 mm03r103.zip
UV Tyson 02:29 vdgg 2016-07-04 mm03t229.zip
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:32.57 RockyGaming4725 2022-04-02 mm03-3257.zip
NM speed 0:42.91 Andrea Rovenski (Cyberdemon531) 2015-10-10 mm03n042.zip
UV max 0:57.71 Andrea Rovenski (Cyberdemon531) 2022-10-06 mm03-57.zip
NM 100S 0:48.29 Jim Leonard (Xit Vono) 2006-01-03 mm03s048.zip
UV -fast 1:13.83 Andrea Rovenski (Cyberdemon531) 2015-10-11 mm03f113.zip
UV -respawn 1:03.97 Jakub Machata (DooMerMan) 2003-01-31 mm03r103.zip
UV Tyson 2:25.77 Andrea Rovenski (Cyberdemon531) 2022-10-14 mm03t225.zip
UV pacifist
NoMo 0:23.60 stan1234 2022-05-31 mm03o-023.zip

The data was last verified in its entirety on October 24, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 6)
  2. facing north-east. (thing 55)
  3. facing south-east. (thing 56)
  4. facing west. (thing 57)
  5. facing south-east. (thing 58)
  6. facing north. (thing 93)

Statistics[edit]

Map data[edit]

Things 105
Vertices 469*
Linedefs 521
Sidedefs 785
Sectors 114
* The vertex count without the effect of node building is 402.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]