MAP03: Keep Out! (3x3: Take Two)

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3x3: Take Two maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Keep Out! is the third map of 3x3: Take Two. It was designed by Mr. Tadpole. The par time defined in MAPINFO is 2:00.

Walkthrough[edit]

Map of Keep Out!
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Shoot the wall at the start to get a green armor. (sector 74)

Bugs[edit]

The player 1-4 starts (Things 0-3) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:24.40 Luleta 2022-05-10 3x3tt03m324.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 1, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 386)
  2. facing south. (thing 404)
  3. facing south. (thing 405)
  4. facing north. (thing 410)
  5. facing north. (thing 411)
  6. facing south. (thing 412)
  7. facing south. (thing 435)

Statistics[edit]

Map data[edit]

Things 528
Vertices 1046*
Linedefs 1018
Sidedefs 1318
Sectors 140
* The vertex count without the effect of node building is 890.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]