MAP03: Keep Out! (3x3: Take Two)
From DoomWiki.org
| 3x3: Take Two maps 01-11 |
|---|
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(01 - 11) |
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP03: Keep Out! is the third map of 3x3: Take Two. It was designed by Mr. Tadpole. The par time defined in MAPINFO is 2:00.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Shoot the wall at the start to get a green armor. (sector 74)
Bugs[edit]
The player 1-4 starts (Things 0-3) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 3:24.40 | Luleta | 2022-05-10 | 3x3tt03m324.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on June 1, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing north. (thing 386)
- facing south. (thing 404)
- facing south. (thing 405)
- facing north. (thing 410)
- facing north. (thing 411)
- facing south. (thing 412)
- facing south. (thing 435)
Statistics[edit]
Map data[edit]
| Things | 528 |
| Vertices | 1046* |
| Linedefs | 1018 |
| Sidedefs | 1318 |
| Sectors | 140 |
* The vertex count without the effect of node building is 890.
Things[edit]
This level contains the following numbers of things per skill level:
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