MAP03: Kill the Innocent (Enslavement)

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Enslavement maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Kill the Innocent is the third map of Enslavement. It was designed by Kurt Emch and uses a MIDI rendition of the music track "Burn" by Nine Inch Nails.

Walkthrough[edit]

Map of Kill the Innocent
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the blue key, open a wall to the north to get medikits and a rocket launcher. (sector 72)
  2. After the central bridge section, head south and through the east wall to get health bonuses, stimpacks, a medikit, a chainsaw, a chaingun, a rocket launcher, a megaarmor, and a computer area map. (sector 145)
  3. Fall off the waterfall heading west, then follow the water until you see a waterfall to the north. Use it to open a wall to the north and take the red teleporter there to find health and armor bonuses. (sector 191)
  4. After the puzzle area at the west side, use the switch for the lift down. Get on the lift and ride it up while hugging the north wall on the left side, and you will get a berserk pack. (sector 226)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 107)
  2. facing east. (thing 108)
  3. facing east. (thing 109)
  4. facing east. (thing 110)
  5. facing east. (thing 111)
  6. facing west. (thing 179)
  7. facing west. (thing 180)
  8. facing west. (thing 181)

Statistics[edit]

Map data[edit]

Things 201
Vertices 1567*
Linedefs 1490
Sidedefs 2149
Sectors 261
* The vertex count without the effect of node building is 1265.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]