MAP03: Main Engineering (Doom 64 for Doom II)

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Doom 64 for Doom II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Main Engineering is the third map of Doom 64 for Doom II. It was designed by Brett Harrell (Mechadon) and uses the music track " ".

Walkthrough[edit]

Map of Main Engineering
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the hub room with the keys, soul sphere, green armor, and rocket launcher, go to the east staircase and go up to a brown wall. Open it to get an invulnerability. (sector 150)
  2. In the hub room with the keys, soul sphere, green armor, and rocket launcher, go to the west staircase and go up until you get to a brown wall. Open it to get a blur artifact. (sector 114)
  3. In the square area at the east side, examine the terminal at the northwest end and use the one that is not flickering. This will open the terminal at the southwest end containing a box of shotgun shells, a berserk pack, and a chainsaw. (sector 238)
  4. When you open the lift that leads up to the yellow key, use it, but run straight west instead and into a secret room with a backpack, rockets, and a switch that lowers the green armor in the hub room. (sector 239)
  5. In the southernmost room, use the right switch to open the south door. Enter the dead-end room there, then quickly leave and go to the northwest corner where a step and an open passage are. Enter the passage before it closes to get a box of ammo, a box of shotgun shells, and a box of rockets. Use the brown wall at the end of the passage to access the secret, which is a switch that lowers the soul sphere in the hub room. (sector 234)
  6. Just before the exit, use the left of two terminals to get a medikit and a megaarmor. (sector 4)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 215)
  2. facing east. (thing 216)
  3. facing west. (thing 217)
  4. facing east. (thing 218)
  5. facing south. (thing 219)
  6. facing north. (thing 220)
  7. facing north. (thing 221)
  8. facing north. (thing 222)

Statistics[edit]

Map data[edit]

Things 297
Vertices 2134*
Linedefs 1995
Sidedefs 3029
Sectors 263
* The vertex count without the effect of node building is 1643.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]