MAP03: Main Engineering (Doom 64 for Doom II)

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Doom 64 for Doom II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Main Engineering is the third map of Doom 64 for Doom II. It was designed by Brett Harrell (Mechadon) and uses the music track "The Demons from Adrian's Pen" from Doom by Robert Prince.

Walkthrough[edit]

Map of Main Engineering
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the super shotgun, kill the shotgun guy then flip the switch ahead to lower the walls on either side and reveal nightmare imps. Go round to the south end of the room and open the door here to enter the hub, noting the circular platform that rises from the middle of the floor, then press the button in front of you to open two staircases behind you as well as two boxes with shotgun guys. Climb either staircase to get on top of the platform to see that it has five silver poles, one of which will lower to reveal the blue keycard.

With the blue key, go back to the starting room and open the blue door in the south-east corner to enter a square chamber with cacodemons. Go to the block in the middle of the chamber and open the recessed walls on its north and south sides to reveal switches, flip them to open a teleporter nearby then enter the teleporter to go to a walkway just outside the chamber. Follow the walkway round to another switch and flip it to lower the wall, then go round to the west side of the block where a lift going up to the yellow keycard has opened.

Go back to the circular platform in the hub and open the yellow door to the south, kill some nightmare imps then press the button at the end of the hall to open it. Kill the imps and chaingunners waiting in the next room, enter the pit and press the button on the west side to open six monster closets containing lost souls. Go back to the hub and collect the yellow keycard that has dropped down from the silver poles, then go back to the southern room and open the western door to find a few more nightmare imps guarding the exit switch, which will rise from the floor as you approach.

Other points of interest[edit]

Secrets[edit]

  1. In the hub room, go to the east staircase and open the brown wall at the top of the steps to find an invulnerability. (sector 150)
  2. In the hub room, go to the west staircase and go up until you get to a brown wall. Open it to get a partial invisibility. (sector 114)
  3. In the square chamber at the east side, examine the terminal at the north-west end and use the screen that is not flickering. This will open the terminal at the south-west end containing a box of shotgun shells, a berserk pack, and a chainsaw. (sector 238)
  4. When you open the lift that leads up to the yellow key, use it, but run straight west instead and into a secret room with a backpack, rockets, and a switch that lowers the armor in the hub room. (sector 239)
  5. In the southernmost room, use the eastern switch to open the south door. Enter the dead-end room there, then quickly leave and go to the north-west corner where a step and an open passage are. Enter the passage before it closes to get a box of bullets, a box of shotgun shells and a box of rockets. Use the brown wall at the end of the passage to access the secret, which is a switch that lowers the supercharge in the hub room. (sector 234)
  6. Just before the exit, use the southern terminal in the west wall to get a medikit and a megaarmor. (sector 4)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:35.26 Dylan Gill (TheV1perK1ller) 2019-01-14 d6403-235.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:51.91 Dylan Gill (TheV1perK1ller) 2019-03-18 d6403o051.zip

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 215)
  2. facing east. (thing 216)
  3. facing west. (thing 217)
  4. facing east. (thing 218)
  5. facing south. (thing 219)
  6. facing north. (thing 220)
  7. facing north. (thing 221)
  8. facing north. (thing 222)

Statistics[edit]

Map data[edit]

Things 297
Vertices 2134*
Linedefs 1995
Sidedefs 3029
Sectors 263
* The vertex count without the effect of node building is 1643.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]