MAP03: Morsel (End Game)


End Game maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Morsel is the third map of End Game. It was designed by Joe Pallai.

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Map of Morsel
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the room with the four green columns, get to the northwest side of the northwest column and open it to find an armor bonus, a backpack (not on Ultra-Violence or higher), two boxes of ammo (only one on Ultra-Violence or higher, the second one is replaced with shotgun shells), and a switch that lowers the red key to the south. (sector 68)
  2. East of Secret #3 are health bonuses, rockets, a medikit, an ammo clip, shotgun shells, and a stimpack. (sector 135)
  3. In the room at the west end of the map with crates, use the switch at the south end, then head west and use the teleporter in the corner to get a rocket launcher. (sector 139)
  4. When you take the steps that lead to the red key, the wall behind you closes. If you go back to the base of these steps, there is a hole at the bottom. Jump in and head north, using the lift to find a berserk pack and boxes of rockets. Ride it up and take the teleporter, then go west to get a soul sphere and a chaingun. (sector 161)
  5. In the southeast area, flip the switch in the southeast corner to lower a crate with a green armor. (sector 358)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:55.71 Doug Merrill (Opulent) 2016-09-05
NM speed
UV max 6:43.34 Doug Merrill (Opulent) 2016-09-03
NM 100S
UV -fast 17:02.43 Doug Merrill (Opulent) 2016-09-05
UV -respawn
UV Tyson
UV pacifist
NoMo 0:47.86 Doug Merrill (Opulent) 2016-09-05

The data was last verified in its entirety on December 7, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 383)
  2. facing south-west. (thing 384)
  3. facing south. (thing 385)
  4. facing north. (thing 417)


Map data[edit]

Things 424
Vertices 3514*
Linedefs 3429
Sidedefs 4427
Sectors 411
* The vertex count without the effect of node building is 2926.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]