MAP03: Mr.Adolf Kill You! (Kama Sutra)

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Kama Sutra maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Mr.Adolf Kill You! is the third level of Kama Sutra. It was designed by Adolf Vojta and uses the music track "Between Levels" from Doom II.

Inspiration and development[edit]

Gusta's comments from the text file:

Another one old small map I like. I included one special secret place as a little joke :)

Walkthrough[edit]

Map of Mr.Adolf Kill You!
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

There are some enemies on a platform in front of you at the start. You can kill them using the rocket launcher that is to your left. You can also see the blue key on the platform, but you can't reach it right now. Near the rocket launcher is the first door you have to open. The area ahead looks rather safe, but when you grab the berserk pack, you'll trigger two traps (one ahead of you, one behind you), so it's better to go back to the start immediately. Once you've killed the enemies, you're free to grab the yellow key (just be careful of two zombies inside of windows behind you). Back into the starting room take the stairs across from the door you've used. Note: if you try to grab the super shotgun, several traps will open up at the same time, so be careful when you grab it. Exit the base and go outside (if you step out of the shore into the nukage pit, you'll trigger another trap). Find an opening and follow the new passage way until you come across several enemies. Use the chaingun against them. Open the yellow door, take the teleport and you'll be on the platform of the starting room. Grab the blue key up there, flip the blue switch in the southern room (but be careful of a little trap!) to rise up the bars to the exit teleport.

Secrets[edit]

Official[edit]

  1. The area where you start the map is tagged as secret. (sector 83)

Non-official[edit]

  • South from a super shotgun is a small room with a computer desk. When you use it (it might take you a few tries), a teleporter will be revealed north from where you are. It will take you to a particular room with Wolfenstein 3D textures on the walls, a portrait of Adolf Hitler (who has the same first name as the map's author), the text "Mr. Adolf Kill You" written in red, and a megasphere positioned in the center of a red swastika. If you step out of the teleporter and you immediately take it back, you'll see parts of the wall in front of you lowering, revealing a smiling face. That room is a big joke referenced in the name of the map. However, if you press use on the portrait, you will be actually killed using a crusher and a voodoo doll.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:04.97 Jakub Machata (DooMerMan) 2005-03-15 ks-lmps.zip
NM speed 0:05.83 Jakub Machata (DooMerMan) 2005-06-26 ks-lmps.zip
UV max 1:08.83 Ancalagon 2019-07-08 ks03-108.zip
NM 100S 0:04.29 Aleksey Kamenev (4shockblast) 2018-06-03 ks03n429.zip
UV -fast 1:37.34 Jochen Schneidau (Angus) 2005-08-23 ks03f137.zip
UV -respawn
UV Tyson 2:04.77 Adolf Vojta (Gusta) 2006-12-15 ks03t204.zip
UV pacifist 0:05.83 Jakub Machata (DooMerMan) 2005-06-26 ks-lmps.zip
NoMo 100S 0:03.94 Aleksey Kamenev (4shockblast) 2013-11-16 ks_nomo.zip
Stroller 0:10.91 Graham Burgess (Grazza) 2019-07-23 ks03str010.zip

The data was last verified in its entirety on November 16, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 188)
  2. facing north-east. (thing 189)
  3. facing south-east. (thing 190)
  4. facing west. (thing 191)

Statistics[edit]

Map data[edit]

Things 212
Vertices 1334*
Linedefs 1336
Sidedefs 2062
Sectors 291
* The vertex count without the effect of node building is 1095.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]