MAP03: Murder Well (Plutonia Revisited Community Project 2)

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PRCP2 maps 01-11

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Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Murder Well is the third map of Plutonia Revisited Community Project 2. It was designed by deetee and uses the music track "Plusfort," originally composed by Brendan Bradley (Bucket) for the Plutonia MIDI Pack.

Walkthrough[edit]

Map of Murder Well
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Collect the plasma gun and go through the north corridor. Open the wall to the west to get an energy cell pack. (sector 79)
  2. Head to the northwest lift in the central area and take it up. As you leave, trigger the lift again to go down, but instead head west and north to another wall that lowers. This area counts as four secrets and contains a box of shotgun shells, boxes of rockets, energy cells, and a soul sphere. (sector 1)
  3. See Secret #1. (sector 98)
  4. See Secret #1. (sector 100)
  5. See Secret #1. (sector 101)
  6. In the red corridor leading to the exit, approach the dropoff point to the north, then quickly run back through the corridor, then west through the wall before it rises to get health bonuses and rockets. (sector 199)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:02.57 Kyle McAwesome 2022-08-23 prcp203p002.zip Cross-listed from Pacifist
NM speed 0:02.14 El Juancho 2022-08-26 prcp203n214.zip Also Pacifist
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:02.57 Kyle McAwesome 2022-08-23 prcp203p002.zip
NoMo 0:01.49 Kyle McAwesome 2023-01-22 prcp203o001.zip

The data was last verified in its entirety on January 27, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 200)
  2. facing east. (thing 201)
  3. facing north-west. (thing 202)
  4. facing west. (thing 203)
  5. facing south. (thing 204)
  6. facing north-east. (thing 205)
  7. facing north-east. (thing 206)

Statistics[edit]

Map data[edit]

Things 226
Vertices 1167*
Linedefs 1232
Sidedefs 1869
Sectors 240
* The vertex count without the effect of node building is 993.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]