MAP03: Parasite Dawn (Hellcore 2.0)
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Hellcore 2.0 maps |
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This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
MAP03: Parasite Dawn is the third map of Hellcore 2.0. It was designed by Devon West (Darkfyre) and uses the music track "Secure Place," from Resident Evil 2 by Masami Ueda.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the main intersection of the map (which is an area surrounding an irregularly-shaped octagon, located slightly east from the center of the map), go southeast and open the part of the eastern wall that has a ridge at the bottom to open a secret room with a box of ammo, shotgun shells, and a backpack. (sector 137)
- While exiting Secret #1, go through the door southwest from it. Continue walking south, and turn left (face east) when you face the wall. Keep walking forward until you reach an outdoor area. There is a switch hidden on the eastern side of the rocks in this area. After flipping it, return to the main intersection of the map and go northeast into the courtyard that has a slightly digged-up hole and three stimpacks. The eastern door in this courtyard should be open by this point. Enter and go down the lift. To open the next door to the south, note that the ground underneath the eastern light is open. You can open it to find the second switch, which will open the door nearby. This will allow you to enter another courtyard that has shotgun guys and the soul sphere. (sector 179)
- Inside the trap room where four enemies ambush you while silver bars are lowering, notice that part of the gray wall (west from the silver bars) has a brown streak on it. Open this wall to find a green armor. (sector 328)
- If you look southeast from where the blue door is, you should spot a cave opening. Enter this cave to find another green armor. (sector 171)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 7:47.29 | Serge Marudov (Never_Again) | 2015-02-16 | hc03-747.zip | Plays back with hc20-03fix.wad |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on June 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing north. (thing 24)
- facing north-west. (thing 250)
- facing north-east. (thing 251)
- facing south. (thing 252)
- facing south. (thing 253)
Statistics[edit]
Map data[edit]
Things | 254 |
Vertices | 10956* |
Linedefs | 10229 |
Sidedefs | 16352 |
Sectors | 822 |
Things[edit]
This level contains the following numbers of things per skill level:
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