MAP03: Pine Palace (DBP67: Marble Hill)
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| DBP67: Marble Hill maps 01-11 |
|---|
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP03: Pine Palace is the third map of DBP67: Marble Hill. It was designed by Jon Vail (40oz) and uses the music track "Labyrinth Zone" by Masato Nakamura, from Sonic the Hedgehog.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Jump into the water south of the bridge and head to the southwest to find a switch. Press it and go east to get a rocket launcher and boxes of rockets. (sector 1249)
- There are three tall fire pillars at the south end of the main area. Go to the rightmost one and find the switch on its northwest side. Use it and head east to get a magic staff and a large magic rune. (sector 1254)
- Head northeast from the yellow key and onto the north wall for a nearby wall to open, revealing a megaarmor. (sector 1263)
- The switch that reveals the exit has a backside. Press it to lower a soul sphere to the northeast. (sector 583)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on February 7, 2026.
Statistics[edit]
Map data[edit]
| Things | 301 |
| Vertices | 11938* |
| Linedefs | 10570 |
| Sidedefs | 19806 |
| Sectors | 1508 |
* The vertex count without the effect of node building is 9166.
Things[edit]
This level contains the following numbers of things per skill level:
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