MAP03: Prosperity (Scientist 2)
From DoomWiki.org
| Scientist 2 maps |
|---|
Episode 1: Central City
|
| Episode 2: Siberia |
| Episode 3: Sacred City |
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP03: Prosperity is the third map of Scientist 2. It was designed by Roland van der Velden and uses a MIDI rendition of the Dream Theater song "Erotomania" as its music track.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the start, go forward a bit, then open the misaligned wall to your left (south) to pick up an AK-47. (sector 112)
- Enter the yellow key building at the southeastern end of the map and press the part of the northern wall that has a different texture to find a medikit. (sector 86)
- Take the southwestern door in the yellow key building, then open the yellow door to the south. Climb the steps, but just before you reach the top, look at the northern wall and press on the part with horizontal stripes. After doing this, run west across the roof towards the revenant closet that opens when you reach the roof. Quickly enter the northern alcove to get a berserk pack and a box of shotgun shells. (sector 114)
- Get to the northwestern end of the main street and look at the northern part of the curb. You will see a small vertical stripe. Head behind it, then run south across this curb. Doing this will lower some crates at the southwestern end of the map, (sector 46) which contain an AK-47, a soul sphere (the nearest crate), and a crossbow (the crate furthest from the curb).
- On the high ledge at the central building, at its northwestern corner, lower the wall with the metal ridge in its corner to find a blur artifact. (sector 19)
- In the dark room where the blue key is (at the southwestern end of the map), turn on the lights. Then use the eastern terminal to find an arrow and some arrows. (sector 23)
- While still in the blue key area, two metal walls behind the key, when pressed on, will open a wall behind secret #6 that contains an amount of fuel. (sector 64) Note that you only can trigger these metal walls once, so you only have two shots to get this secret.
Bugs[edit]
A multiplayer-only box of bullets (thing 208) will snap up to rest on top of the sliding wall housing secret #3.
The following multiplayer-only things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:
- five AK-47s (things 149, 150, 212, 214 and 221)
- one amount of fuel (218)
- a backpack (153)
- one box of shotgun shells (223)
- a chainsaw (142)
- three crossbows (147, 148, and 216)
- two dual shotguns (143 and 144)
- one flamegrenades (217)
- four flamethrowers (145, 146, 215, and 222)
- a light amplification visor (14)
- one partial invisibility (139)
- four shotguns (151, 152, 211, and 213)
- two some arrows (219 and 220)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | 02:45 | Donatas Tamonis (Donce) | 2006-06-24 | sci2nmdt.zip | PRBoom+ requires the '-nodeh' parameter |
| UV max | 3:15.14 | Beginner | 2013-08-26 | si203-315.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on December 16, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south. (thing 129)
- facing east. (thing 130)
- facing west. (thing 131)
- facing south. (thing 132)
- facing north-west. (thing 133)
- facing north. (thing 134)
- facing east. (thing 135)
- facing north-east. (thing 205)
Statistics[edit]
Map data[edit]
| Things | 297 |
| Vertices | 1282* |
| Linedefs | 1308 |
| Sidedefs | 2098 |
| Sectors | 184 |
Things[edit]
This level contains the following numbers of things per skill level:
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