MAP03: Quarry (Icarus: Alien Vanguard)

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Icarus maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Quarry is the third level of Icarus: Alien Vanguard, set in a quarry on Beta Pictoris 3. It was designed by Ty Halderman and uses the music track "Hell" by Jeremy Doyle.

Walkthrough[edit]

Map of Quarry
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

To get the red key, head all the way west from the start, and then north to a chaingunner guarding a switch. Pressing this switch will release several cages with imps inside of them. Go to the southwestern imp cage and press the switch there to open a closet close by. Enter it and you will hear more closets opening with more imps. Go around to the second set of imp pens on the right, and look towards the southwestern one for a metal wall. Press the switch near the metal wall to open it and gain the red skull key. After getting the key, head towards the outdoor portion and look for a block which you can use as a lift. There is one on both sides. Take either lift up and head around the rocks to the west to spot chaingunners and a shack with a teleporter. Approaching it causes the side to lower as a lift so ride it up. Teleport then press the panel furthest to the right to exit.

Other points of interest[edit]

On the north side of the beginning area, there is a lit lion switch. Press it, and head down the hall where you will confront one monster and two barrels in each subsequent room that you come to. At the end are some demons, barrels, and shotgun shells. Leave the passage through the switch at the southern end of the hall.

The crater in the middle of the outdoor portion of the map has an armor.

Secrets[edit]

  1. The central, metal block (sector 51) at the northeast of the map bears two lightning bolts on its eastern side instead of one. Press on that side and it will lower to unveil (skill dependent) six/five/three sets of shells, seven/five/four stimpacks and a backpack.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

This level contains a teleporter exit, which means a suicide exit could be performed inside the exit room. It is not yet known if this would make the level faster to complete.

Current records[edit]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:27 Eric Baker (The Green Herring) 2010-09-14 ic03-027.zip
NM speed 00:42 AD_79 2015-01-17 ic03n042.zip
UV max 01:45 j4rio 2012-06-03 ic03-145.zip
NM100S
UV -fast 11:13 Michael Reid (prower) 1997-02-13 icgmdemo.zip
UV -respawn 02:44 David Spring (Springy) 2013-02-25 ic03r244.zip
UV Tyson 05:12 vdgg 2014-06-26 ic03t512.zip
UV pacifist

The data was last verified in its entirety on March 31, 2015.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV max TAS 01:47 Andy Olivera 1999-12-29 icuvlmps.zip
UV speed nomo 00:25 David Spring (Springy) 2013-04-01 ic03o025.zip
HMP speed nomo 03:13 TeamTNT 1996-04-03 icarhelp.zip Walkthrough demo.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 30)
  2. facing south. (thing 31)
  3. facing east. (thing 32)
  4. facing east. (thing 33)
  5. facing south. (thing 48)

Statistics[edit]

Map data[edit]

Things 178
Vertices 516*
Linedefs 565
Sidedefs 421
Sectors 126
* The vertex count without the effect of node building is 454.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]