This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
MAP03: Refinery is the third map of Zen Dynamics. It was designed by Xaser Acheron and uses the music track "War Stars" by Jeroen Tel. The par time defined in MAPINFO is 30 seconds.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After killing hell's battery that ditched its Dalton disguise, return to the refinery and take the lift down. You will notice a switch before the lowered terminal. Press it, then quickly shoot the switch far east from the previous one to open an alcove further to the east. (sector 73) It contains an Orion Fusion Cannon and plasmatic fusion cells.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on February 21, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 87)
- facing south-east. (thing 88)
- facing south-east. (thing 89)
- facing south-east. (thing 90)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 3330.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
19 |
26 |
28
|
Shotgun guy |
5 |
5 |
8
|
Heavy weapon dude |
9 |
9 |
11
|
Imp |
24 |
22 |
23
|
Lost soul |
0 |
8 |
8
|
Demon |
1
|
Spectre |
2 |
3 |
4
|
Revenant |
3 |
3 |
4
|
Cacodemon |
5
|
Hell knight |
2 |
4 |
3
|
Baron of Hell |
1 |
2 |
4
|
Arachnotron |
1 |
2 |
2
|
Mancubus |
2
|
Arch-vile |
1
|
Cacophyte |
2 |
6 |
6
|
Maelstrom |
0 |
8 |
11
|
Imp warlord |
4 |
7 |
16
|
Hell guard |
2 |
4 |
11
|
Arachnophyte |
1
|
Hell's battery |
2
|
Weapons |
1-2 |
3 |
4-5
|
'Streetsweeper' shotgun |
1
|
'Stinger' assault rifle |
1
|
HL-7x 'Aeolus' plasma SMGs |
3
|
'Orion' fusion cannon |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
2
|
Box of bullets |
5
|
4 shotgun shells |
2 |
5 |
5
|
Box of shotgun shells |
1
|
Energy cell |
9
|
Energy cell pack |
14
|
Magnum bullets |
4
|
Assault rifle rounds |
14
|
Plasmatic fusion cell |
2
|
High-explosive 20mm grenade |
4
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
10
|
Medikit |
10 |
9 |
7
|
Armor |
1
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
17
|
Health bonus |
20
|
Supercharge |
0 |
0 |
2
|
Backpack |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
23
|
Teleport landing |
7
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
19 |
26 |
28
|
Shotgun guy |
5 |
3 |
6
|
Heavy weapon dude |
8 |
8 |
9
|
Imp |
23 |
19 |
19
|
Lost soul |
0 |
8 |
8
|
Spectre |
2 |
3 |
4
|
Revenant |
3 |
3 |
4
|
Cacodemon |
5
|
Hell knight |
2 |
4 |
3
|
Baron of Hell |
1 |
2 |
4
|
Arachnotron |
1
|
Mancubus |
2
|
Arch-vile |
1
|
Cacophyte |
2 |
6 |
6
|
Maelstrom |
0 |
8 |
11
|
Imp warlord |
3 |
6 |
15
|
Hell guard |
2 |
4 |
11
|
Arachnophyte |
1
|
Hell's battery |
1
|
Weapons |
1-2 |
3 |
4-5
|
'Streetsweeper' shotgun |
1
|
'Stinger' assault rifle |
1
|
HL-7x 'Aeolus' plasma SMGs |
3
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
2
|
Box of bullets |
5
|
4 shotgun shells |
2
|
Box of shotgun shells |
1
|
Energy cell |
9
|
Energy cell pack |
14
|
Magnum bullets |
4
|
Assault rifle rounds |
14
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
10
|
Medikit |
10 |
9 |
7
|
Armor |
1
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
17
|
Health bonus |
20
|
Supercharge |
0 |
0 |
2
|
Backpack |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
4
|
Teleport landing |
5
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]