MAP03: Rust (Tetanus)
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Tetanus maps |
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This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Rust is the third map of Tetanus. It was designed by Alex Decker (myolden) and uses the music track "Divine Bloodlines" from Castlevania: Rondo of Blood.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the rocket launcher, head a bit southeast from it and use the ridge to the east to uncover a switch. This will lower a block to the north, allowing you to get a soul sphere. (sector 67)
- On the ledges south and west of the starting point, run and jump across to the northeast block. Lower it to get energy cells and a plasma gun. (sector 132)
- In the southwest room, go to the south wall near the crates to the east and find a switch on the nearest crate. Use it to lower that crate and ride up. Jump west to get the berserk pack. (sector 168)
Bugs[edit]
On the easy difficulties, a cacodemon (thing 259) is stuck in some lost souls at the blue key.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:52.34 | Krankdud | 2023-07-28 | ttns-lmps.zip | |
NM speed | |||||
UV max | 3:02.77 | BoxY | 2024-04-04 | ttns03m302.zip | |
NM 100S | |||||
UV -fast | 4:53.31 | Andrea Rovenski (Cyberdemon531) | 2023-07-23 | ttns-lmps.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 0:37.14 | Daniel, the NCR Veteran | 2023-07-25 | ttns-lmps.zip |
The data was last verified in its entirety on April 15, 2024.
Statistics[edit]
Map data[edit]
Things | 282 |
Vertices | 1379* |
Linedefs | 1501 |
Sidedefs | 2267 |
Sectors | 320 |
Things[edit]
This level contains the following numbers of things per skill level:
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