MAP03: Scorning Quarters (Literalism)


Literalism maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Scorning Quarters is the third map of Literalism. It was designed by Albin Persson (Alper002) and uses the music track "Tower Theme" from New Super Mario Bros.. The par time defined in MAPINFO is 2:00.


Map of Scorning Quarters
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head down at the start until you see a set of bookshelves to the west. Open the middle one to find ammo clips, a chaingun, and stimpacks. (sector 88)
  2. Enter the torture chambers east of the previous secret, and at the intersection, enter the southeast chamber. Open the south wall to find rockets and a rocket launcher. (sector 110)
  3. In the round room at the west end, open the north wall where the stimpacks are to get a backpack. (sector 259)
  4. Head down at the start all the way until you get to the blood, then enter the chamber with the super shotgun. This chamber will close after thirty seconds have passed in the level. (sector 314)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 5, 2023.


Map data[edit]

Things 400
Vertices 1776*
Linedefs 1707
Sidedefs 2312
Sectors 356
* The vertex count without the effect of node building is 1373.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]