MAP03: Sergeant Center (1 Monster)
From DoomWiki.org
1 Monster maps |
---|
First episode
|
Second episode |
Third episode |
Final episode & Secret |
MAP03: Sergeant Center is the third map of 1 Monster. It was designed by Joshua O'Sullivan (Dragonfly) with later edits by Walter Confalonieri (daimon), and uses a MIDI rendition of the song "Porno Creep" by KoЯn.
Like all maps in the megawad, the map features only one type of monster, in this case the shotgun guy. Using a number of new textures, it is set in a dark, grim, gray facility of an inscrutable purpose.
This level has significant issues, which are mostly fixed by 1monster_bugfix.wad as provided in the DSDArchive link below.
Contents
Walkthrough[edit]
Essentials[edit]
Head forward and, in the last room, press a green switch to the south. The red key will be deposited to the north. Open the red key door and head on. In the warehouse, head either across the conveyor belt to the east, or up the stairway to the south, to arrive at a looping corridor. Open either of the doors here, press the switch inside and get the blue key that will appear. Use it to open the blue key door outside the room. Go in, go up the lift, and head through the door outside. Open the door downstairs and head on forward. Press the switch to reveal the exit.
Other points of interest[edit]
In the room with the crates, climb the stairway made of gray crates and press the switch at the top. This will deposit a chaingun and a box of bullets (along with a shotgun guy) on a nearby conveyor belt.
Secrets[edit]
- In the room beyond the blue key door, open a darker section of the wall. Inside (sector 342 (sector 9 in 1monster_bugfix.wad)) you will find armor. However, picking it up will cause a number of shotgun guys to teleport into the room, both on the floor and on the upper ledge.
Bugs[edit]
This level has teleporter traps where conveyor belts lead actors into teleporters with no loop-around mechanism to try again in case the teleport fails. This design makes these teleporter traps guaranteed to fail if they are initially blocked, meaning the actor becomes stuck outside the playable level. This is mostly fixed by the bugfix patch WAD.
- The first button makes the red key and one or two shotgunners teleport to a dark passage where they emerge from a conveyor belt. If the player presses the button and then stands in the dark passage, everything including the key will fail to emerge and be permanently stuck away from the player. This is not affected by the patch.
- The button on the crates makes weaponry and another shotgunner teleport to a similar dark passage. If the player (or a different player) performs the same trick and stands here, everything will fail to teleport. This is partially fixed in the patch; the weaponry will become permanently stuck because of interference from the teleport-pending shotgunner, but the shotgunner correctly enters the loop-around.
- When stepping on the big conveyor belt, many shotgunners teleport onto it, any of which can fail. If the player approaches this area carefully and backs off when the trap is triggered, at least one shotgunner is more than likely to fail to teleport due to interference from other shotgunners. A consistent way to get all teleports to succeed is by rushing onto the conveyor belt and then standing on the south end of it while mowing the shotgunners down with the chaingun. This is fixed by the patch.
Areas / screenshots[edit]
Speedrunning[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:05.69 | Mate Crnčević (Relic) | 2011-09-21 | 1m03-105.zip | |
NM speed | |||||
UV max | 1:47.03 | Andrea Rovenski | 2024-04-12 | 1m03-147.zip | Plays back with 1monster_bugfix.wad |
NM 100S | |||||
UV -fast | 2:25.46 | Ear1h | 2025-01-02 | 1m03e225.zip | Plays back with 1monster_bugfix.wad |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 0:29.97 | depr4vity | 2020-03-05 | 1m03o029.zip | |
NoMo 100S | 0:33.97 | Light_Speed | 2024-03-16 | 1m03os033.zip |
The data was last verified in its entirety on January 18, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing west. (thing 115)
- facing north. (thing 116)
- facing south. (thing 117)
- facing east. (thing 118)
Statistics[edit]
Map data[edit]
Things | 142 |
Vertices | 1499* |
Linedefs | 1557 |
Sidedefs | 2481 |
Sectors | 241 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|