MAP03: Shoot to Thrill (Sin City)


Sin City maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Shoot to Thrill is the third map of Sin City. It was designed by Kurt Maples.


Map of Shoot to Thrill
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. As you approach the eastern room with the rocket launcher, two traps will open each containing a backpack and two demons (one on easy skill). The southern trap has a secret door on its south wall leading to six health bonuses and a megaarmor. (sector 161)
  2. In the northern room with the two large nukage pits, there is a secret door on the south wall (near the eastern end) leading to eight health bonus and a soul sphere. (sector 159)
  3. Just before the teleporter to the final area, there is a secret door to the east of the stairs leading to three imps (one on easy skill), a megaarmor and a computer area map. (sector 163)


Just before the teleporter to the last room is a platform with four soul spheres on it. It is only possible to obtain these by straferunning across the teleporter line.

Pressing the switch to lower the wall blocking the exit lift does not always work due to monsters getting stuck. If this happens, the level will become impossible to complete without cheating.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 16:54.66 Elmle 2020-02-22
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 8, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 269)
  2. facing east. (thing 270)
  3. facing east. (thing 271)
  4. facing east. (thing 272)


Map data[edit]

Things 605
Vertices 826*
Linedefs 839
Sidedefs 1187
Sectors 168
* The vertex count without the effect of node building is 674.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]