MAP03: Spacelab (Squadron 417)

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Squadron 417 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20 21 22
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Spacelab is the third map of Squadron 417. It was designed by Keith Hickman and uses the music track "".

Walkthrough[edit]

Map of Spacelab
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you teleport from the starting area, open the west wall to get a super shotgun. (sector 145)
  2. When you teleport from the starting area, open the east wall to get a chainsaw. (sector 147)
  3. Head west from the area you teleported to, then south for a monster closet to open. Enter the closet and press on the north wall for a super shotgun. (sector 116)
  4. Head east from the area you teleported to, then south for a monster closet to open. Enter the closet and press on the north wall to find a super shotgun. (sector 114)
  5. Next to the closet where Secret #4 is, use the east wall just south of the lift to find shotguns, boxes of shotgun shells and medikits. (sector 314)
  6. In the blue key room, open the wall behind the blue key to get an energy cell and a plasma gun (not on Hey, Not Too Rough or lower). (sector 162)
  7. North of the blue key room is a teleporter leading back to the starting area. Go behind this teleporter and open the west wall to find partial invisibility and a switch. Using the switch lowers the counter with ammo clips nearby. Press on the wall behind the counter to find a secret room with ammo, a computer area map, a stimpack, and a medikit. (sector 113)
  8. Head north and east from Secret #7. While heading east, press along the north wall until you open one of the walls containing a green armor. (sector 86)
  9. In the room past the blue door, flip the switch on the wall to lower the right lift. Take it up and head into the room to the right. Keep heading right to pick up a backpack. (sector 96)
  10. When you teleport to the hall west of the radiation area, open the wall behind you to get rockets and energy cells. (sector 246)
  11. In the room past the red key door, open the southeast wall for medikits, a stimpack, and a switch which lowers teleporters leading to the exit. (sector 54)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:03.60 Napsalm 2023-05-30 squadron03p360.zip Cross-listed from Pacifist
NM speed 0:03.94 GrumpyCat 2020-08-31 sq03n394.zip
UV max 4:07.89 j4rio 2016-03-16 sq03-407.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:03.60 Napsalm 2023-05-30 squadron03p360.zip
NoMo 0:04.57 Human Being 2023-06-30 sq03o457.zip

The data was last verified in its entirety on July 10, 2023.

Statistics[edit]

Map data[edit]

Things 355
Vertices 1367*
Linedefs 1397
Sidedefs 1981
Sectors 317
* The vertex count without the effect of node building is 1106.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]