MAP03: Storage House (The Twilight Zone)


The Twilight Zone maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Storage House is the third map of The Twilight Zone. It was designed by Paul Corfiatis in early 1997 and uses the music track " ". The par time defined in MAPINFO is 1:40.


Map of Storage House
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


The bold markers refer to the annotated map below.

You start outside on a small balcony with the entrance of the storage house directly in front of you. Behind the door is a lift which takes you inside to a room of crates and chaingunners where the chaingun is easily obtained.

A. - A switch (A1) inside a small room at the centre of the first crate room opens the door (A2) on the SW side of the room. A cacodemon will attack you but is easily finished off with the chaingun. Go down the stairs and progress north into the next room of crates.

B. - In the central room of crates, fight off the cacodemon (which the chaingunners should kill for you), baron of Hell and Hell knight, and find a switch (B1). This switch opens a small door (B2) on the far eastern side of the room revealing the blue key.

C and D. - Go through the blue key door into another room of crates where you must fight off more chaingunners and cacos. At the SE side of the room is a small room with the red key and a switch (C1). Press that switch and go back out through the blue key door into the central room of crates and on the far western side a small door (C2) has opened revealing another switch (D1). The red switch lowers the red key (D2) and then progression is pretty much straightforward. The yellow key is obtained in the northern part of the map and the exit is easy to reach via the northern loop.



  1. Enter the storage house and in the first room of crates, head to the NE of the room and press on the northernmost portion of right (east) wall. You are rewarded with 6 stimpacks, 6x 4 shotgun shells but unfortunately they are guarded by a single cacodemon. (sector 42)


  1. DM only: This area has a DM start and a teleporter. It also has Romero's head inside it. This room is in due to the author's personal sense of humor. It does not count as a secret sector.


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 4)
  2. facing south. (thing 49)
  3. facing south. (thing 50)
  4. facing north. (thing 51)
  5. facing east. (thing 86)
  6. facing north. (thing 159)
  7. facing west. (thing 211)


Map data[edit]

Things 216
Vertices 727*
Linedefs 724
Sidedefs 1062
Sectors 147
* The vertex count without the effect of node building is 602.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]