This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
MAP03: The Farmlands is the third map of Lost Civilization. It was designed by Jaakko Impola (Jaska) and uses the music track "Sunny Morning" by Bjørn Lynne.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head up the steps south of the main area, then up the rocks past Secret #3 and behind a building. Shoot the planks to proceed into a cave, and there will be another cave going east. Take that cave to a lift and take it up. Follow the passage back outside to get a rocket launcher, boxes of rockets, and a soul sphere. (sector 588)
- Head to the docks behind the starting point and find a switch at the northwest end behind a crate. This will raise steps to the roof of the building, where you can get a green armor and boxes of rockets. (sector 1184)
- Head up the steps south of the main area, then up the rocks, noticing the shotgun shells and partial invisibility in a small alcove. To get them, simply climb up to the top and drop off to that area for the secret. (sector 1367)
- At the south end, cross the stream and go west to three garden patches. Head south from the third one and take the passage to medikits, armor bonuses, a plasma gun, and an energy cell. (sector 2017)
- Use the red and blue keys on the bars on the long bridge going northwest, and as you go along that route, you will notice imps (plus chaingunners on Hurt Me Plenty or higher) on a rock to the side. You need to get on that rock, which means going on the right railing of the bridge and jumping to it. When on that rock, keep going all the way east and you will eventually find a rocket launcher, rockets, and a medikit. (sector 2143)
- At the south end, enter the stream and go north. Go through the waterfall at the east side and take the lift up. Head east to pick up health bonuses, a chainsaw, a medikit, a megaarmor, and shotgun shells. (sector 2180)
- In the red key area, head south and east, then behind a bush to enter the southeast building. Inside, you will find a super shotgun, shotgun shells, and medikits. (sector 2253)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on October 26, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains only two spawn points, making it unplayable in deathmatch mode:
- facing south-west. (thing 23)
- facing south. (thing 494)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 15795.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
56 |
78 |
78
|
Shotgun guy |
33 |
69 |
69
|
Heavy weapon dude |
4 |
13 |
14
|
Imp |
66 |
112 |
112
|
Lost soul |
7
|
Demon |
16 |
21 |
21
|
Spectre |
5 |
7 |
7
|
Revenant |
1 |
4 |
8
|
Cacodemon |
6 |
20 |
20
|
Hell knight |
2
|
Arachnotron |
0 |
1 |
1
|
Mancubus |
1 |
2 |
2
|
Cyberdemon |
0 |
0 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
8
|
Super shotgun |
1
|
Chaingun |
3
|
Rocket launcher |
5
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
4
|
Box of bullets |
9 |
11 |
11
|
4 shotgun shells |
20
|
Box of shotgun shells |
4 |
6 |
6
|
Rocket |
20
|
Box of rockets |
2 |
7 |
7
|
Energy cell |
1
|
Energy cell pack |
0 |
1 |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
8
|
Medikit |
30 |
28 |
28
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
60
|
Health bonus |
16
|
Supercharge |
1
|
Berserk |
2
|
Partial invisibility |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
71 |
74 |
74
|
Teleport landing |
22
|
Voodoo doll |
1
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
56 |
78 |
78
|
Shotgun guy |
33 |
69 |
69
|
Heavy weapon dude |
4 |
13 |
14
|
Imp |
66 |
112 |
112
|
Lost soul |
7
|
Demon |
16 |
21 |
21
|
Spectre |
5 |
7 |
7
|
Revenant |
1 |
4 |
8
|
Cacodemon |
6 |
20 |
20
|
Hell knight |
2
|
Arachnotron |
0 |
1 |
1
|
Mancubus |
1 |
2 |
2
|
Cyberdemon |
0 |
0 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
8
|
Super shotgun |
1
|
Chaingun |
3
|
Rocket launcher |
5
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
4
|
Box of bullets |
6 |
8 |
8
|
4 shotgun shells |
20
|
Box of shotgun shells |
3 |
5 |
5
|
Rocket |
20
|
Box of rockets |
2 |
7 |
7
|
Energy cell |
1
|
Energy cell pack |
0 |
1 |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
8
|
Medikit |
30 |
28 |
28
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
60
|
Health bonus |
16
|
Supercharge |
1
|
Berserk |
2
|
Partial invisibility |
2
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
2
|
Exploding barrel |
71 |
74 |
74
|
Teleport landing |
22
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]