MAP03: The Gantlet (Doom 2 In Name Only)
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Doom 2 In Name Only maps 01-11 |
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(01 - 11) |
MAP03: The Gantlet is the third map of Doom 2 In Name Only. It was designed by _bruce_. The par time defined in MAPINFO is 3:00.
Contents
Walkthrough[edit]
Essentials[edit]
Ride the lift in front of you up to a tunnel with zombiemen, then walk forward until you see the wall ahead open to reveal shotgun guys. Continue following the tunnel round until you reach another lift, activate it and kill a waiting chaingunner then ride the lift up and turn left to enter a brown room with zombies. Activate the lift in the south-east corner and collect a rocket launcher sitting on it, then ride the lift up to a large four-way bridge guarded by numerous monsters - on I'm Too Young To Die (ITYTD) and Hey Not Too Rough (HNTR) skill levels the red keycard is located at the east end of this bridge, but on Hurt Me Plenty (HMP) or higher it is placed on an elevated ledge that you will have to reach from the other side. In that case, take the south fork and follow the path past some demons and shotgun guys to a watery tunnel, then follow this until you reach a super shotgun protected by zombies; head north from this point to a lift and ride it up to the red key, which is replaced with a supercharge on ITYTD and HNTR.
Go back to the lift that had the rocket launcher and ride it down to the brown room, then follow the passage in the south-west corner to a red key door. Pass through it and head past some imps to a room with a trench, then turn right and continue following the path until you encounter some zombiemen and shotgun guys; you will also see a crushing ceiling activate ahead. Head north and west past two crushers and a pair of monster closets to find the blue keycard (which will be under another crusher on Ultra-Violence and Nightmare), then follow a trail of health bonuses south to a staircase and climb it. Follow the path east to a blue key door and open it to see a demon protecting the exit button.
Other points of interest[edit]
Secrets[edit]
- Once you operate the second lift, which has a chaingunner on it, ride it up and press the metal panel to the north that has an electricity symbol. Lower the lift and then run west to the megaarmor. (sector 40)
- After getting the red key (on HMP or higher, otherwise it is replaced with a supercharge), return west to the lift and head down. In the next room, a new compartment has opened up with a chaingunner, a barrel, and a switch inside. After flipping this switch, return to the lift and go back to the four-way intersection, then turn south and there will be a new opening in the water here. This leads to a big secret area that eventually wraps around to the north side of the intersection. There is a partial invisibility behind the waterfall as well as health bonuses and ammo. (sector 91)
- A metal panel along the south-east curve in the map has an electricity symbol on it. Press on it to briefly lower a wall to the north, where you can find a backpack. (sector 134)
- The monster closet that opens upon grabbing the chainsaw next to the blue key has a hidden berserk pack behind the metal panel. (sector 216)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 2:42.40 | Poncho | 2019-01-29 | d2ino03-242.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing north. (thing 275)
- facing west. (thing 276)
- facing south-west. (thing 277)
- facing south-west. (thing 278)
- facing south-east. (thing 280)
- facing north-east. (thing 281)
- facing east. (thing 285)
Statistics[edit]
Map data[edit]
Things | 294 |
Vertices | 1462* |
Linedefs | 1484 |
Sidedefs | 2154 |
Sectors | 274 |
Things[edit]
This level contains the following numbers of things per skill level:
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