MAP03: The Grand Hall (Abysm 2: Infernal Contract)

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Abysm 2: Infernal Contract maps 01-10

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This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: The Grand Hall is the third map of Abysm 2: Infernal Contract. It was designed by Donnel Enriquez (Jazzmaster9) and uses the music track "".

Walkthrough[edit]

Map of The Grand Hall
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the halls at the west side, go to the west doors and enter the room. Lower the north bookshelf where the corpse is to get some gold. (sector 464)
  2. At the eastern caves, take the hall to the south side and use the brown wall at the west end to find a health potion and white mana potions. (sector 466)
  3. In the outside area at the south end, dive into the water and head northeast to get poison infusion and poison bombs. (sector 473)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 15, 2022.

Statistics[edit]

Map data[edit]

Things 364
Vertices 2308
Linedefs 2879
Sidedefs 4469
Sectors 604

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]