MAP03: The Room Taking Shape (BTSX-E1)

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Back to Saturn X E1 maps 01-08

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Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: The Room Taking Shape is the third level of the first episode of Back to Saturn X. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Drilling the Night" by Stuart Rynn (stewboy).

Walkthrough[edit]

Map of The Room Taking Shape
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Sector 3: At the north end of the hallway with crushers, you will be ambushed by several enemies coming from compartments that open up on the outer bend. One compartment holds a Hell knight, a shotgun guy, and a cacodemon (two on Ultra-Violence or higher), as well as a stimpack. In this compartment, lower the wall to the northwest, and in the next hall, a wall will lower for a plasma rifle and some energy cells
  2. Sector 188: South of the starting point you can spot a megaarmor and a box of rockets on a ledge. Go around the crate and use the lift switch to lower it.
  3. Sector 362: East from the starting point and into the next room, look northwest to the alcove with the shotgun guy, zombieman, and stimpack. In this alcove, you can spot a switch on the south wall, use it to retrieve a chainsaw and health bonuses.

Bugs[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:37 Kraflab 2017-03-18 b103p037.zip
NM speed
UV max 02:06 Andrea Rovenski (Cyberdemon531) 2017-03-09 b103-206.zip
NM100S
UV -fast 03:19 Brian Nesser (Anima Zero) 2017-03-11 b103f319.zip
UV -respawn
UV Tyson 07:32 Andrea Rovenski (Cyberdemon531) 2017-03-16 b103t732.zip
UV pacifist 00:37 Kraflab 2017-03-18 b103p037.zip

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 20, 2018.

Statistics[edit]

Map data[edit]

Things 322
Vertices 1829*
Linedefs 1989
Sidedefs 2912
Sectors 415
* The vertex count without the effect of node building is 1529.

Things[edit]

This level contains the following numbers of things per skill level:

Technical Information[edit]

Inspiration and Development[edit]

Trivia[edit]

External links[edit]