MAP03: Turn to Dust (Spectrum Descent)

From DoomWiki.org

Spectrum Descent maps
Ep.1: Vivid Violence
Ep.2: Rainbow Ruin

05 06 07 08 16

Ep.3: Color Corruption

09 10 11 12 13

Epilogue

14 15

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Turn to Dust is the third map of Spectrum Descent. It was designed by Korp and uses the music track "Green" by LPad. The par time defined in UMAPINFO is 6:40.

Walkthrough[edit]

Map of Turn to Dust
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the town, go to the west fence and find a break in it. Drop down, then go south to the translucent wall. Take the teleporter to get a soul sphere. (sector 161)
  2. Flip the switch to the largest building and when the bars lower, go behind the building to get a backpack. (sector 365)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:12.00 Dae 2024-10-10 specd03-512.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 23, 2024.

Statistics[edit]

Map data[edit]

Things 573
Vertices 5596*
Linedefs 5303
Sidedefs 9181
Sectors 732
* The vertex count without the effect of node building is 4586.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]