MAP03: Twisted (Enigma)

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The Enigma Episode maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Twisted is the third map of The Enigma Episode. It was designed by Jim Flynn and uses the music track " ".

Walkthrough[edit]

Map of Twisted
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start right on a brick room with green pillars to each side. Go to the west side end of the room. The last pillar as a small crack where you can attack a cacodemon, and it is also a lift, so press it and move forward to pick up the items in front. This will activate the next pillar in front of you to lower down, and so on with all the following pillars, until you reach the last one, wait for it to go up again and press a skull switch on the wall. This will open up the new area behind you, to the south.

Now turn left, to the east and keep moving until you reach a red room on the north wall, guarded by some mancubus. Inside is a switch that will lower the platform. Move and go near the bottom of the platform, you'll see a hidden door on the north side. This little room contains some useful items. Right in front of the blue armor there is a hidden door, again, which will reveal to you the next switch. Press it and go back to the platform and wait to go up. Now the red key, on a little room on the south, will be ready for you to pick up.

Now keep following the path forward and you will enter a red room area. Keep moving west until you reach the second red room. Now, to your left, on the south wall, there's a hidden door right on the upper corner. Jump into the other side but slowly and carefully to avoid jumping into the portal. If you do this correctly, you'll find right over the yellow key. Now, take the portal.

You will be in a new area near the exit. Turn back a little, to the west, and you will see a silver door on the lower floor. Go through it. Once you are outside, walk to the left near the wooden walls. On the end of the wall you will see a small aperture where a silver platform is. This will lead you to the start of the map. Now go to the original area where you started the level, move slightly to the southwest and you will see an opening where the blue key lies.

Now you have all the keys and can simply go back to the exit area, right before the yellow key. Open the doors and finish the map.

Other points of interest[edit]

Secrets[edit]

  1. The westernmost pillar in the start room (which is hollow and houses a box of shotgun shells and a cacodemon (on hard skill)) lowers on pressing its western side. Walking across any of the other three sides of this pillar lowers the second pillar (containing a box of bullets). Walking across the western side of this pillar lowers the third pillar (containing a super shotgun, a box of shotgun shells, and a partial invisibility), and walking across the eastern side of the third pillar lowers the fourth pillar (which contains a baron of Hell). Ride the fourth pillar up and press the switch on the eastern wall. This reveals some passages to the north and south, which start crushing when you walk towards the eastern area. These crushers are all part of the same secret sector. (sector 26)
  2. The outside area to the west has an alcove just south of the maze area leading via a lift back to the indoor area. (sector 23)
  3. The north-west of the aforementioned maze has a switch which lowers a platform in the south of the maze, containing a rocket launcher, four boxes of rockets, and a cacodemon (on easy skill) or arch-vile (on medium and hard skills). It is also possible to reach this secret by walking along a ledge from the blue key and into the picture, which will teleport you to the secret. (sector 54)
  4. From the red key, travel north, turn left and go through the door to a room with a red floor. There is another door ahead, which leads to the room just north of the yellow key. (sector 41)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:19.11 GrumpyCat 2020-09-03 en03-119.zip
NM speed 1:24.91 Bdubzzz 2022-07-14 en03n124.zip
UV max 5:51.26 vdgg 2020-09-19 en03-551.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 2:06.66 vdgg 2020-08-11 en03p206.zip

The data was last verified in its entirety on August 1, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing west. (thing 267)
  2. facing east. (thing 268)
  3. facing south. (thing 269)
  4. facing south. (thing 270)
  5. facing west. (thing 271)
  6. facing north. (thing 272)

Statistics[edit]

Map data[edit]

Things 379
Vertices 1316*
Linedefs 1291
Sidedefs 1835
Sectors 228
* The vertex count without the effect of node building is 1057.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

The original version of this level was UPDOWN.wad.

See also[edit]

Sources[edit]

External links[edit]