MAP03: UAC Executive Areas, Recreation Area/Yard (Perdition's Gate)

From DoomWiki.org

Perdition's Gate maps
Earth
World of the Ancients

12 13 14 15 16 17 18 19 20

Planet Hell

21 22 23 24 25 26 27 28 29 30

World of Wonders

31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: UAC Executive Areas, Recreation Area/Yard is the third map of Perdition's Gate. It was designed by Tom Mustaine and Bob Mustaine, and uses the music track "Pacemaker," also composed by Tom Mustaine.

Walkthrough[edit]

Map of UAC Executive Areas, Recreation Area/Yard
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

At the start go forward, turn left at the intersection and go down the stairs. Continue to the right and go through the door on the left to collect the yellow key. Turn around, enter the outside area and go to the opposite end to reach the yellow door. Open the door, take either stairway in front, to the sides, then make your way towards the blue key. Exit this room, go to the left and go up the stairs to your right to find the blue door on the right. Open it, grab the red key, then move towards either the unlocked door or the yellow door to find the red door in front. Go through it, climb up the stairs and continue down the hallway until you see the exit door to your left. Inside is the exit switch.

Other points of interest[edit]

Secrets[edit]

  1. At the intersection near the starting area, go down the stairs to your right (east). Once you reach the bottom of the stairs, look to your right. The part of the southern wall is misaligned. Press it and climb up the stairs to trigger the secret. (sector 67)
  2. From secret #1, walk on the computer banks until you reach the last one. It will lower down, leading to a room containing a supercharge. (sector 73)
  3. After collecting the yellow key, exit the room and go right (south). A part of the western wall is misaligned. Press it, and, similarly to secret #1, climb up the stairs to trigger this secret. (sector 214)
  4. Open the door at the top of the stairs from secret #3 to reach a vantage point overlooking the yellow key area. (sector 103)
  5. After collecting the red key, go through the red door on the western side of the level. Similarly to secret #3, a part of the western wall is misaligned, and opening it will reveal some stairs. The second step is the secret sector, which cannot normally be triggered. See the Bugs section for an exploit to trigger it. (sector 227)
  6. Climb up the stairs from secret #5 and open the door to reach another vantage point overlooking the yellow key area. (sector 98)

Bugs[edit]

Secret #5 is on a stair too narrow to normally trigger, however by using a squeeze glide against the north wall to carefully position the player's center point exactly on the east line (linedef 1158) of the secret, the player is considered standing just barely in the secret, triggering it.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:04.94 Kraflab 2015-01-05 pg_lmps.zip
NM speed 2:27.20 Aleksey Kamenev (4shockblast) 2015-07-30 pg_lmps.zip
UV max 2:25.14 eLim 2015-04-07 pg_lmps.zip
NM 100S
UV -fast 2:39.80 Aleksey Kamenev (4shockblast) 2015-09-16 pg_lmps.zip
UV -respawn 2:06.54 Aleksey Kamenev (4shockblast) 2015-08-05 pg_lmps.zip
UV Tyson 3:46.71 j4rio 2024-09-01 pg-j4.zip
UV pacifist
NoMo 0:25.97 depr4vity 2019-09-29 pg03o025.zip
NoMo 100S 0:48.43 Kraflab 2015-04-08 pg_lmps.zip

The data was last verified in its entirety on October 26, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 114)
  2. facing south. (thing 123)
  3. facing east. (thing 124)
  4. facing west. (thing 125)
  5. facing south. (thing 126)

Statistics[edit]

Map data[edit]

Things 190
Vertices 1036*
Linedefs 1185
Sidedefs 1649
Sectors 235
* The vertex count without the effect of node building is 942.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • The X-shaped area to the east is based on the launch pad from the 1984 TV show Airwolf.[1]

See also[edit]

Sources[edit]

External links[edit]

References[edit]

  1. Tom Mustaine. "Perdition's Gate." Mustaine.com (archived 🏛). Retrieved 1 January 2023.