MAP03: Voiced Silence (NDCP2)
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NDCP2 maps 01-11 |
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(01 - 11) |
MAP03: Voiced Silence is the third map of NDCP2. It was designed by Danimetal.
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Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
Official[edit]
- In the hall south of the starting hall, press the northern wall with caution stripes to find a switch, which lowers the floor. Get the chaingun and box of ammo to the left. (sector 179)
- In the southwestern hall, make your way to the eastern part of the hall and press the recessed wall at the southern part of the area to find a small passage to a door. Open it to get to the windows that opened, which have health bonuses and a megaarmor. (sector 980)
- In the room overlooking the red key area (west of it), press the panel next to the switch to find a hidden switch. Press it as well, then head to the red key area and enter the water, going to the east to find a berserk pack. (sector 509)
- In the same hall mentioned in secret #1, look through the window on the eastern part of the area and shoot the switch. This will reveal a door leading to that water area from the courtyard to the north. In the room east of that courtyard (which requires a red key to enter), press the switch on your left out of two switches on the eastern wall to open windows to the south and east. Return to the courtyard and enter the water area, then go around the perimeter to the open area to the east which has ammo clips and a computer area map. (sector 1397)
- In the water room at the northeastern part of the map, enter the water and go to the northwest, sinking into the water. Head west from here, climbing the steps out of the water, then open the door to head outside. Make your way to the western part of the area and climb the crates to reach a megasphere. (sector 582)
- Open the door that requires the yellow key and enter the hall after it. At the corner, press the northern monitor to reveal a plasma gun. (sector 2296)
Non-official[edit]
- In the room east of the courtyard mentioned in the official secret #4, there are two computer monitors. Find and press a hidden switch on the back (western) side of the southern monitor, which will reveal another, more conspicuous switch on the back side of the northern monitor. Press this second switch too, and a megasphere will appear on the pedestal in the very center of the room.
Bugs[edit]
An imp (Thing 573) has no flags set for any of the three difficulty classes, so it does not actually appear in the level, and that is just as well because it is also at the same position as a zombieman.
It is possible to get stuck in the red key area because the door which leads out of there can only be opened once from the red key side (linedef #3587), and then it will not close until triggered again from the other side (most likely by one of the monsters released from a teleport trap by walking over linedef #14985 near the key), resulting in the player getting trapped if they have not left the area yet. It is thus advisable to avoid leaving the red key area until after the key has been collected.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 9:26.86 | vdgg | 2013-01-04 | n203-926.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 12, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing north-east. (thing 601)
- facing east. (thing 606)
- facing west. (thing 607)
- facing south. (thing 608)
- facing north. (thing 609)
- facing south-east. (thing 658)
- facing north-west. (thing 659)
- facing south-west. (thing 660)
- facing north-east. (thing 661)
- facing south-west. (thing 662)
Statistics[edit]
Map data[edit]
Things | 663 |
Vertices | 16915* |
Linedefs | 15930 |
Sidedefs | 27271 |
Sectors | 2478 |
Things[edit]
This level contains the following numbers of things per skill level:
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