MAP03: Voiced Silence (NDCP2)

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NDCP2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Voiced Silence is the third map of NDCP2. It was designed by Danimetal and uses the music track "".

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Walkthrough[edit]

Map of Voiced Silence
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the hall south of the starting hall, use the north wall with caution stripes to find a switch, which lowers the floor. Get the chaingun and box of ammo to the left. (sector 179)
  2. In the room above the red keycard, use the panel next to the switch to find a hidden switch. Flip it, then head to the red keycard room and enter the water, going to the east to get a berserk pack. (sector 509)
  3. In the water room at the northeast side, enter the water and go to the northwest, sinking into the water. Head left from here, climbing the steps out of the water, then open the door to head outside. Make your way to the west side and climb the crates to get a megasphere. (sector 582)
  4. In the southwest hall, make your way to the east side and use the recessed wall at the south end to find a small passage to a door. Open it to get to the windows that opened, which have health bonuses and a megaarmor. (sector 980)
  5. In the hall south of the starting hall, look through the window on the east end and shoot the button. This will reveal a door leading to that water area from the courtyard to the north. In the room east of that courtyard, use the left of two switches on the east wall to open the walls to the south and east. Return to the courtyard and enter the water area, then go around the perimeter to the open area to the east which has ammo clips and a computer area map. (sector 1397)
  6. Open the door that requires the yellow key and enter the hall after it. At the corner, open the north monitor to get a plasma gun. (sector 2296)

Bugs[edit]

An imp (Thing 573) has no flags set for any of the three difficulty classes, so it does not actually appear in the level, and that is just as well because it is also at the same position as a zombieman.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 9:26.86 vdgg 2013-01-04 n203-926.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 12, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing north-east. (thing 601)
  2. facing east. (thing 606)
  3. facing west. (thing 607)
  4. facing south. (thing 608)
  5. facing north. (thing 609)
  6. facing south-east. (thing 658)
  7. facing north-west. (thing 659)
  8. facing south-west. (thing 660)
  9. facing north-east. (thing 661)
  10. facing south-west. (thing 662)

Statistics[edit]

Map data[edit]

Things 663
Vertices 16915*
Linedefs 15930
Sidedefs 27271
Sectors 2478
* The vertex count without the effect of node building is 12710.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]