MAP03: Water Treatment Plant (NOVA: The Birth)

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NOVA: The Birth maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Water Treatment Plant is the third map of NOVA: The Birth. It was designed by Josh Baker (mrthejoshmon) and uses the music track "Going Too Far," by nub_hat.

Walkthrough[edit]

Map of Water Treatment Plant
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. After taking the teleporter past the red door, head straight up the steps you see and open the door, returning to the previous courtyard. Drop down to the backpack. (sector 126)
  2. At the hall just before the room with the exit door, one of the alcoves does not have a dead body hanging above it. Open the wall where this alcove is to find a medikit and a green armor. (sector 147)
  3. The shelf behind the nukage pit with the mancubus can be lowered, revealing a blur artifact. (sector 322)

Non-official[edit]

Enter the room with the exit door, then return all the way to the room at the south end where the blue key was. The door here will be open. Enter this room, then use the terminal on the north wall. Afterwards, return to the starting room, finding a teleporter taking you to a hidden room. The switch you see in the terminal in front of you opens up the room ahead, containing a super shotgun and the author's initials.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 00:36 Infidius 2014-09-30 no03-036.zip
NM speed 1:28.66 Andrea Rovenski 2019-07-25 no03n128.zip
UV max 1:43.31 Andrea Rovenski 2015-11-15 no03-143.zip
NM 100S 1:41.94 Andrea Rovenski 2019-07-25 no03s141.zip
UV -fast 2:26.34 Andrea Rovenski 2019-07-24 no03f226.zip
UV -respawn 1:34.29 Andrea Rovenski 2019-07-25 no03r134.zip
UV Tyson 4:52.89 Andrea Rovenski 2019-07-24 no03t452.zip
UV pacifist
NoMo 0:19.80 Andrea Rovenski 2024-08-03 nova03o19.zip

The data was last verified in its entirety on September 7, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north-east. (thing 171)
  2. facing south-east. (thing 174)
  3. facing north-east. (thing 175)
  4. facing south. (thing 180)
  5. facing north. (thing 182)
  6. facing south. (thing 184)
  7. facing east. (thing 189)
  8. facing south-west. (thing 191)

Statistics[edit]

Map data[edit]

Things 198
Vertices 2964*
Linedefs 2973
Sidedefs 5184
Sectors 413
* The vertex count without the effect of node building is 2582.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • The lines seen in the map that spell out "IDDT LOL" are, somewhat obviously, only able to be seen when the player used the IDDT command on the automap, possibly being a light jab from Josh Baker (mrthejoshmon) at anyone using the cheat.

See also[edit]

Sources[edit]

External links[edit]