MAP03: Waterworks (Good Morning Phobos)

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Good Morning Phobos maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 19 20
21 22 23 24 25 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Waterworks is the third map of Good Morning Phobos. It was designed by Hoodie and sincity2100, and uses the music track "Dark Halls" by Robert Prince.

Walkthrough[edit]

Map of Waterworks
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the yellow key door, head north and then west. The east wall between the two monitors is not stained green; open it to find a switch. (sector 35)
  2. Flip the switch in Secret #1, then go back the room to the west with the computer hanging above water and enter the new door. This area has a plasma gun, energy cells, and a switch, which will lower the block with the soul sphere. The block itself counts as a secret. (sector 11)
  3. Head east of the soul sphere room and into the room with the chaingun, then use the banged-up wall to open a cache with an energy cell pack and a box of bullets. (sector 156)
  4. On the balcony above the red key, head to the northwest side. Press on a wall to the right of the blue torch to find a megaarmor. You can see the spot after you go through the red key door. (sector 162)
  5. At the westernmost area of the map, press the switch to open the north and south walls, then go north. At the corner, shoot the eye switch behind the blue torch, then head back west to get a super shotgun, unleashing a Hell knight guarding a box of shells. (sector 266)
  6. In the room past the yellow door, get to the switch and open the blue wall to find a computer area map. (sector 258)
  7. Open the blinking metal wall to the left of the exit switch to find a teleporter leading back to the starting point. (sector 118) Version 1 only; in version 2 this is not a tagged secret.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 354
Vertices 2732*
Linedefs 2814
Sidedefs 4292
Sectors 512
* The vertex count without the effect of node building is 2338.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]