MAP03 (Brotherhood of Ruin)

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The Brotherhood of Ruin maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03 is the third level of Brotherhood of Ruin. It was designed by Kristian Aro and uses an unnamed MIDI composition by Paul Corfiatis.

Walkthrough[edit]

Map of MAP03
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You will immediately be attacked so grab the super shotgun as quickly as you can. Head towards the stairs in the southeast and go through until you find a switch. This is an unmarked red key switch, so ignore it for now and head to your right. Follow the hall into a chamber and go outside and press the switch. Now backtrack into the big open space, and bars will have been lifted close to the stairs in the southeast. Head straight through the passage east and north to a switch, then back and up the small steps into a new passageway. Follow it around to the red key, then go back to the red switch. Flip it, and bars to your north will be opened. Follow the path outside and across a bridge into the next chamber. The teleporter here leads to Secret #3, but when you go back, look out because you will be surrounded by revenants. Go west and under the water to the next chamber. Go outside again, and hit the switch at the dead end to the north in order to proceed to the next door. Pressing the next switch in this room with the inescapable blood pits opens a door behind you on your right. Follow this path to a tomb and a switch which opens up the eastern path leading to an exit. Approaching the exit switch causes it to be barred for approximately nine seconds while you fight a revenant and an arch-vile.

Other points of interest[edit]

Secrets[edit]

  1. The ziggurat east of your starting point can be climbed from the northwestern side of it. Keep climbing up until you reveal nine cacodemons and a soul sphere sitting in the middle of the top. (sector 57)
  2. Get the red key and enter the compartment that opens to the east after grabbing the key. Press part of the south wall to get health bonuses and an energy cell pack. (sector 253)
  3. In the northeastern portion of a map is a chamber with a teleporter in the middle. Take this teleporter to reach a caged-in room with two revenants, a megasphere, and a box of rockets. Be careful coming back though, because after using the teleporter in the secret area, you will be surrounded by two chaingunners and two revenants (on Hurt Me Plenty). (sector 16)
  4. After you go through the water on the north end of the map, look at the Mayan frescos in this room. Press on the one with a bloodied appearance (it is the eastern side of the northern column) to lower a plasma gun. (sector 422)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:53.23 Aleks Shahov (Plut) 2014-08-28 rbr3-653.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 5, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing west. (thing 289)
  2. facing north. (thing 291)
  3. facing south. (thing 294)
  4. facing east. (thing 295)
  5. facing east. (thing 298)
  6. facing north-west. (thing 300)
  7. facing south. (thing 304)

Statistics[edit]

Map data[edit]

Things 325
Vertices 3331*
Linedefs 3004
Sidedefs 1655
Sectors 465
* The vertex count without the effect of node building is 2341.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]