MAP04: Airbank Warehouse (Desolation)

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Desolation maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Airbank Warehouse is the fourth map of Desolation. It was designed by Dzyan Kelsick (Arclite) and uses part of "School Suspense" from F.E.A.R. 2: Project Origin as its music track.

Walkthrough[edit]

Map of Airbank Warehouse
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head south and west at the start. Jump up the crates to the west wall to find a random powerup. (sector 67)
  2. In the big room southeast of the start, jump up the crates all the way to the top to get a time freeze sphere. (sector 89)
  3. In the big room southeast of the start, jump up the crates to get to a plasma gun near the east side. (sector 92)
  4. In the southwest hall with blue rods, go to the west end of the hall and look for a wall with red buttons to the north. Open it to get a soul sphere. (sector 497)
  5. Enter Section 1 at the northeast end and in the southeast room, jump to the middle set of crates to find a berserk pack. (sector 629)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 388
Vertices 3121*
Linedefs 3177
Sidedefs 5049
Sectors 678
* The vertex count without the effect of node building is 2451.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]