MAP04: Algorithm For Chaos (TNT: Resistance)


TNT: Resistance maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Algorithm For Chaos is the fourth map of TNT: Resistance. It was designed by Michael Jan Krizik (valkiriforce).


Map of Algorithm For Chaos
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the northeast computer room, take the southwest lift all the way up. Press on the south wall to pick up a computer area map. (sector 76)
  2. In the big room with the pool and the super shotgun, head to the southeast side, near the shotgun shells, and use the wall with blood on it. Ride the lift up and go north, then flip the switch for a plasma gun. (sector 349)
  3. In the hall at the center of the map with the red, yellow, and blue frames, head south to a long crate with a red line. Lower the crate from the east to pick up a super shotgun and shotgun shells. (sector 445)
  4. Head south from the starting point to a block with two shotgun guys. Lower the block for the secret, and head behind it to find several supplies and weapons in the side rooms. (sector 448)
  5. Open the yellow bars at the south end of the map and head a bit west, then north past the crates. A switch is on the northeast wall. Flip it to lower a stack of crates which has a teleporter. The teleporter takes you to a soul sphere. (sector 529)
  6. At the entrance of the western halls with water, go to the northernmost gray column to find a switch at the backside. Flip it to reveal a teleporter to the south, which leads to a berserk pack. (sector 694)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.


Map data[edit]

Things 633
Vertices 4923*
Linedefs 4912
Sidedefs 7388
Sectors 727
* The vertex count without the effect of node building is 3999.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]