MAP04: Bad Medicine Men (Ancient Aliens)

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Ancient Aliens maps
One Last Vision Quest
Applied Einstein

11 12 13 14 15 16 17 18 31 32

You're the Alien Now

19 20 21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Bad Medicine Men is the fourth map of Ancient Aliens. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Desk Lamp," composed by Stuart Rynn (stewboy). The par time is 2:45.

Walkthrough[edit]

Map of Bad Medicine Men
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You will start out flanked on both sides by arch-viles on towers above you. Head straight ahead and up the stairs for some goodies, including a shotgun in the alcove to your left and a berserk in the opposite one on your right. You can grab the supercharge as well, but you will get it later if you choose not to. Deal with the enemies here, dodging the arch-vile attacks. Head back down the stairs and over to the platform in the southwest corner for a security armor. Drop into the pit on the north end and fight off a couple of demons, all while dodging mancubi, imps, and the aforementioned arch-viles. Once the stairs rise, enter the teleporter in reach while grabbing the blue key. This will drop you back in the room with the supercharge.

With the blue key in hand, head to the blue door next to the southwest platform. In here, you will deal with some more mancubi, imps, some spectres, and a couple of shotgunners. Press the switch in the westernmost closet to raise stairs to the balcony. Move up and around the stairs until you enter a teleporter. This will put you on a ledge directly in front of one of the arch-viles. Moving forward a bit will raise some barrels that will kill the arch-vile when shot. Run onto the platform and grab the yellow key.

The southeastern corner of the central area houses the yellow door. Open it, hit the switch, and fight off two demons and a revenant in waiting. The platform will rise, and you can follow the ledge around the corner to a button in the wall. Pressing this will cause some rocks to appear, and you can use these to get to the other arch-vile. Stepping on the eastern wall will reveal another revenant, and reaching the top of the wall will reveal the barrels that can kill the other arch-vile. Grab the red key, deal with any stragglers (including more enemies that have teleported in), and use the red door in the northeast corner to exit the level.

Other points of interest[edit]

Secrets[edit]

  1. When you reach the ledge where you can jump to the yellow key, turn around and press the Mayan carving to reveal a teleporter. Take it and follow the trail of armor bonuses to a soul sphere. (sector 320)
  2. As you get ready to jump to the ledge to the red key, turn north and jump down to the ledge below with medikits and a teleporter. The teleporter allows you to telefrag any of the surviving mancubi in the cages from before. (sector 485)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:48.60 Brookie 2023-05-30 aa04-48.zip
NM speed
UV max 2:13.74 Mr CooL ICE 2019-04-13 aa04-213.zip
NM 100S
UV -fast 4:35.23 Andrea Rovenski (Cyberdemon531) 2016-11-08 aa04f435.zip
UV -respawn 2:04.63 Andrea Rovenski (Cyberdemon531) 2024-01-24 aa04r204.zip
UV Tyson 3:04.17 Maribo 2022-07-28 aa04t304.zip
UV pacifist 1:53.69 Andromeda 2021-07-30 aa04p153.zip
NoMo 0:41.80 Inuk 2022-12-15 aa04o041.zip
NoMo 100S 0:53.29 Inuk 2023-06-27 aa04os053.zip

The data was last verified in its entirety on January 27, 2024.

Statistics[edit]

Map data[edit]

Things 432
Vertices 2985*
Linedefs 3676
Sidedefs 5424
Sectors 706
* The vertex count without the effect of node building is 2985.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]