MAP04: Besieged (MAYhem 2048)
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MAYhem 2048 maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Besieged is the fourth map of MAYhem 2048. It was designed by James Caldwell (Obsidian) and uses the music track "SA-X Arrival" from Metroid Fusion, sequenced to MIDI.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the start, enter the dark alcove in the southeast corner and use the crate to lower it. Take the lift down to get a megaarmor. (sector 16)
- In the blue key area, go to the northwest corner and use the wooden corner there. It will lower, revealing a switch. Shoot it to open the nearby wall, which contains one health bonus. Grabbing it reveals a chaingunner and a soul sphere. (sector 158)
- Open the blue door and head east to the rubble. There is a hidden switch there. Using it reveals the red key nearby. With the red key, go back to the blue key chamber and open the red door at the northeast end. Take the lift down to get a plasma gun and energy cell packs. (sector 252)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 13, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 180)
- facing east. (thing 181)
- facing east. (thing 182)
- facing west. (thing 185)
Statistics[edit]
Map data[edit]
Things | 196 |
Vertices | 3125* |
Linedefs | 3013 |
Sidedefs | 5020 |
Sectors | 440 |
Things[edit]
This level contains the following numbers of things per skill level:
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