MAP04: Blood Factory (TNT: Revilution)


TNT: Revilution maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Blood Factory is the fourth map of TNT: Revilution. It was designed by Steve Duff and uses the music track "Sea Bats," by Viscra Maelstrom. The par time is 4:00.


Map of Blood Factory
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Open the TNT wall behind your starting point to find a shotgun. (sector 14)
  2. When you grab the red key, a room opens up to the west with revenants and a teleporter inside. A bright wall is near the teleporter. Open it for another teleporter, which takes you to a platform with a soul sphere. (sector 73)
  3. By pressing the switch to lower the soul sphere in Secret #2, you also reveal a passage leading north into the blood at the north end of the map. Go left and take the rocks up to the plasma gun pillar and use the switch to lower it. (sector 86)
  4. At the southern end of the blood, you can find a trail of rockets leading up the rocks to a rocket launcher. Halfway through the path, look to the right to spot a section of damaged wall. Press it to find a switch. After using it, fall into the blood and head right, towards the red wall. There will be a new passage heading south. Take it to a door, and past the door, keep going south, then west. Where there is three boxes of ammo, climb the rocks up, then jump to the soul sphere. (sector 354)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 516)
  2. facing east. (thing 517)
  3. facing west. (thing 518)
  4. facing north. (thing 519)
  5. facing west. (thing 520)
  6. facing west. (thing 526)


Map data[edit]

Things 527
Vertices 3876*
Linedefs 3808
Sidedefs 6039
Sectors 605
* The vertex count without the effect of node building is 3259.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]