MAP04: Blood Lake (Doomworld Mega Project 2012)

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DMP 2012 maps 01-10

(01 - 10)
11 12 13 14 15 31 32 16 17 18
19 20 21 22 23 24 25 26 27 28
29 30 33 34 35 36 37 38 39 40

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Blood Lake is the fourth map of Doomworld Mega Project 2012. It was designed by Glen McColl (glenzinho).

Walkthrough[edit]

Map of Blood Lake
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The exit room is a secret and is impossible to miss. (sector 1)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:06.26 Zahid 2012-12-31 mp04-406.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 24, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 4)
  2. facing south-west. (thing 12)
  3. facing east. (thing 13)
  4. facing east. (thing 14)
  5. facing north-east. (thing 15)
  6. facing north. (thing 16)

Statistics[edit]

Map data[edit]

Things 305
Vertices 633*
Linedefs 597
Sidedefs 896
Sectors 118
* The vertex count without the effect of node building is 501.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]