MAP04: Call of the Zombie (Nilla Doom)


Nilla Doom maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Call of the Zombie is the fourth map of Nilla Doom. It was designed by Mike Alfredson (Use3D) and uses the music track "Mist Ache" by Lee Jackson, originally from Rise of the Triad.


Map of Call of the Zombie
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the southeast building of the map, enter the southeast room and use the wall with vents to the east. Flip the switch (note that if you let the switch close, you cannot open it again), then leave this place and get to the yellow key area. There is a teleporter to the east you can take, and it leads to boxes of rockets and an invulnerability. (sector 68)
  2. When you teleport to the west building, use the wall to the right of the marble face on the west wall to find a soul sphere. (sector 164)
  3. In the first water area, head to the east side of the water and head south and then west through the vines to pick up a blue key. At the north side, take the west set of steps, then jump to the wooden wall to the northeast near the door. Follow the wall until you go through vines, then open the blue door to get a BFG9000. (sector 174)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:10.60 Adolf Vojta (Gusta) 2006-04-04
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 5, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing north-east. (thing 612)
  2. facing north. (thing 613)
  3. facing west. (thing 614)
  4. facing north-west. (thing 626)


Map data[edit]

Things 656
Vertices 1444*
Linedefs 1387
Sidedefs 2137
Sectors 217
* The vertex count without the effect of node building is 1119.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]