MAP04: Caverns of the Damned (Whitemare 2)

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Whitemare 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Caverns of the Damned is the fourth map of Whitemare 2. It was designed by Cybermind and uses the music track " ". The par time defined in MAPINFO is 2:00.

Walkthrough[edit]

Map of Caverns of the Damned
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the starting caves, get the super shotgun at the south end and head east from there through a wall. At the top of the steps, go through another wall to reach the higher rock that has boxes of shotgun shells and a berserk pack. (sector 246)
  2. At the northern cliffside, instead of taking the brown steps up, go along the snow to the dead end and use the wall. You will find a megasphere on a lift, and at the bottom will be barons of Hell guarding a BFG9000. (sector 324)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 338
Vertices 2784*
Linedefs 2274
Sidedefs 4116
Sectors 361
* The vertex count without the effect of node building is 1957.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]