This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
MAP04: Central Labs is the fourth map of Doomed Space Wars. It was designed by Paul Corfiatis and uses the music track "Preparing for Battle" by the designer, and "Get Them!" by Robert Prince in the top secret area.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the southernmost room, approach the switch at the north end to release droids that emerge from the south wall. Go back to the stairs and get on the railing to the north, then jump to the compartment to the south to get a plasma gun. (sector 299)
- In the southernmost room, go towards the terminals at the east end, then use the wall in the northeast corner for a lift up. Open the door to find ammo and a berserk pack. (sector 440)
- In the southernmost room, go towards the terminals at the west end and use the left one, which opens the doors to the north and south. Go past them to an area with rockets and a rocket launcher. (sector 568)
- In the blue key area, approaching the switch that lowers the key will release droids from the compartments to the north and south of the key. Use the ledge to get to the north compartment and flip the switch there to open a wall to the south. In that room, the pole lowers a megasphere. (sector 552)
- Open the blue door and use the second lift you come to. Hug the right wall as it rises to enter a secret room with stimpacks, ammo clips, shotgun shells, and a chainsaw. (sector 840)
- After you get the red key, jump to the right and open the door. Head east to the red door and open it, then take the lift up. Follow the passage and you will eventually get the BFG9000. (sector 723)
- In the hallway with crushing ceilings past the red door, there is a monitor at the midpoint you can use, which is on the left wall. After using it, go back to the red door and head south, then west to the red and blue lights. This is an easter egg area with Wolfenstein assets, and the second room you find will have a megasphere, backpacks, ammo, and all the weapons. (sector 1103)
- When you enter the room with the yellow reactor, head west to the second column and use the monitor on the south end. This will lower a wall to the right of the entrance where you can get an invulnerability. (sector 1350)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on December 13, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing east. (thing 865)
- facing east. (thing 869)
- facing west. (thing 870)
- facing west. (thing 871)
- facing south. (thing 872)
- facing east. (thing 873)
- facing west. (thing 874)
- facing south. (thing 875)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 5535.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
34 |
47 |
48
|
Shotgun guy |
28 |
44 |
46
|
Heavy weapon dude |
9 |
12 |
14
|
Imp |
20 |
36 |
41
|
Demon |
16 |
22 |
31
|
Spectre |
2 |
8 |
8
|
Revenant |
6 |
9 |
11
|
Cacodemon |
7 |
11 |
12
|
Pain elemental |
1
|
Hell knight |
3 |
3 |
4
|
Baron of Hell |
1 |
2 |
2
|
Arachnotron |
1 |
2 |
2
|
Mancubus |
4 |
8 |
8
|
Cyberdemon |
1
|
Security droid |
15 |
29 |
31
|
Tortured soul |
0 |
1 |
1
|
Sith hell knight |
0 |
1 |
1
|
Darkside cacodemon |
0 |
0 |
1
|
Hectebus |
1 |
3 |
5
|
Afrit |
2
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
3
|
Plasma gun |
2
|
BFG9000 |
2
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
25
|
Box of bullets |
7
|
4 shotgun shells |
84
|
Box of shotgun shells |
6
|
Rocket |
25
|
Box of rockets |
2
|
Energy cell |
6
|
Energy cell pack |
2
|
Energy cell pack (Wolf 3D) |
2
|
Box of bullets (Wolf 3D) |
4
|
Box of shells (Wolf 3D) |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
23
|
Medikit |
19
|
Armor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
42
|
Health bonus |
41
|
Megasphere |
2
|
Berserk |
1
|
Invulnerability |
1
|
Backpack (Wolf 3D) |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
8
|
Exploding barrel |
17
|
Teleport landing |
9
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
34 |
47 |
48
|
Shotgun guy |
28 |
44 |
46
|
Heavy weapon dude |
9 |
12 |
14
|
Imp |
20 |
36 |
41
|
Demon |
16 |
22 |
31
|
Spectre |
2 |
8 |
8
|
Revenant |
5 |
8 |
10
|
Cacodemon |
7 |
11 |
12
|
Pain elemental |
1
|
Hell knight |
3 |
3 |
4
|
Baron of Hell |
1 |
2 |
2
|
Arachnotron |
1 |
2 |
2
|
Mancubus |
4 |
8 |
8
|
Cyberdemon |
1
|
Security droid |
15 |
29 |
31
|
Tortured soul |
0 |
1 |
1
|
Sith hell knight |
0 |
1 |
1
|
Darkside cacodemon |
0 |
0 |
1
|
Hectebus |
1 |
3 |
5
|
Afrit |
2
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
2
|
Shotgun |
3
|
Super shotgun |
4
|
Chaingun |
2
|
Rocket launcher |
4
|
Plasma gun |
3
|
BFG9000 |
3
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
25
|
Box of bullets |
7
|
4 shotgun shells |
84
|
Box of shotgun shells |
5
|
Rocket |
25
|
Box of rockets |
2
|
Energy cell |
6
|
Energy cell pack |
2
|
Energy cell pack (Wolf 3D) |
2
|
Box of bullets (Wolf 3D) |
4
|
Box of shells (Wolf 3D) |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
21
|
Medikit |
19
|
Armor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
42
|
Health bonus |
41
|
Megasphere |
2
|
Berserk |
1
|
Invulnerability |
1
|
Backpack (Wolf 3D) |
2
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
8
|
Exploding barrel |
10
|
Teleport landing |
9
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]