MAP04: Collective Unconscious (DBP14: After the Fall)

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DBP14: After the Fall maps

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Collective Unconscious (named "Unconscious" on the automap) is the fourth map of DBP14: After the Fall. It was designed by Jack Stewart (Jaxxoon R) and uses a MIDI rendition of "Blue" by A Perfect Circle as its music track.

Walkthrough[edit]

Map of Collective Unconscious
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the large crate platforms, jump east of them to a section of the building and go east to get a green armor. (sector 81)
  2. At the red key, drop to the south to get a berserk pack. (sector 336)
  3. In the east building, go near the east steps and a bit north of the light to the north, open the west wall to get a megaarmor. (sector 598)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 19, 2025.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 264)
  2. facing north. (thing 265)
  3. facing south. (thing 266)
  4. facing south-west. (thing 267)

Statistics[edit]

Map data[edit]

Things 580
Vertices 5508*
Linedefs 4567
Sidedefs 8037
Sectors 1024

* The vertex count without the effect of node building is 3604.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]