MAP04: Come On In (Cyberdreams)

From DoomWiki.org

Cyberdreams maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Come On In is the fourth map of Cyberdreams. It was designed by Gonzalo Pérez de la Ossa.

Walkthrough[edit]

Map of Come On In
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Your goal is to reach the gate at the south end, which involves going on top of the rocks. There are between one to five barrels on some of the rocks depending on your skill level, including at the gate. Head to the south end of the level and wait for the caged cyberdemon to shoot, then have him shoot the barrels. When you have a clear path, run up the rocks to the gate. When you go through the gate, the cyberdemon will leave his cage and teleport to the right where he will be immobilized. Stairs will rise at the north end, leading to the exit.

Other points of interest[edit]

Secrets[edit]

  1. The sector you start on is a secret and is impossible to miss. (sector 4)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 14
Vertices 337*
Linedefs 283
Sidedefs 520
Sectors 56
* The vertex count without the effect of node building is 250.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]