MAP04: Command Control (Console Doom)
|Console level navigator|
|All Jaguar-based ports|
MAP04: Command Control is the fourth level of console versions of Doom, based on the original E1M4: Command Control with modifications made to adapt consoles' limitations. It was converted by American McGee and originally designed by Tom Hall and John Romero. The map first appeared in Atari Jaguar version, and is additionally used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions.
- 1 Walkthrough
- 2 Comparison of versions
- 3 Areas / screenshots
- 4 Music
- 5 Technical information
- 6 Inspiration and development
- 7 Trivia
- 8 Navigation
Blue Key Yellow key and exit
Other points of interest
Comparison of versions
Compared to the PC version, aside from the simplification of level geometry:
Two lifts, one giving access to the soulsphere secret and the second to the megaarmor ledge, can be used multiple times allowing the player to revisit the areas.
Room to the west of nukage river was slightly redesigned: the switch for activating the lift is on the west wall, instead of being on the north wall segment, and has been added a medikit and three rockets.
Central room with four entrances into the blue key room is open to the sky.
The blue key room is opened by using a switch, instead of walking into a lit square.
There is a new corridor at the extreme west of the maze behind the blue door, joining what used to be dead ends.
The computer room in the east of the map has been removed and replaced by a 4-way junction.
The design of the lowering platform in the "swastika room" has been simplified.
Areas / screenshots
Atari Jaguar screenshots
Sega 32X screenshots
Sega Saturn screenshots
Game Boy Advance screenshots
The map uses the following music tracks:
|Atari Jaguar||"I Sawed The Demons"||Robert Prince||Only plays in the intermission screen after the map is completed.|
|3DO||"Kitchen Ace (And Taking Names)"||Robert Prince||Re-orchestrated version played by live band|
|Sega 32X||"Kitchen Ace (And Taking Names)"||Robert Prince|
|Game Boy Advance||"Suspense"||Robert Prince|
|Sony PlayStation||"Hell's Churn"||Aubrey Hodges|
|Sega Saturn||"Hell's Churn"||Aubrey Hodges|
Inspiration and development
|Console Doom levels - Sega 32X|
|Phobos:||MAP01: Hangar • MAP02: Plant • MAP03: Toxin Refinery • MAP04: Command Control • MAP05: Phobos Lab • MAP06: Central Processing • MAP07: Computer Station • MAP08: Phobos Anomaly|
|Deimos:||MAP09: Deimos Anomaly • MAP10: Containment Area • MAP11: Refinery • MAP12: Deimos Lab • MAP13: Command Center • MAP14: Halls of the Damned • MAP15: Spawning Vats|
|Secret levels:||MAP24: Military Base|