MAP04: Command Control (Console Doom)

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Command Control

Crystal Project computer.png

This is a console version
of a PC level.

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Command Control is the fourth level of console versions of Doom, based on the original E1M4: Command Control with modifications made to adapt consoles' limitations. It was converted by American McGee and originally designed by Tom Hall and John Romero. The map first appeared in Atari Jaguar version, and is additionally used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions.

Walkthrough[edit]

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Map of Command Control

Blue Key Yellow key and exit

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Bugs[edit]

Comparison of versions[edit]

Compared to the PC version, aside from the simplification of level geometry:

Two lifts, one giving access to the soulsphere secret and the second to the megaarmor ledge, can be used multiple times allowing the player to revisit the areas.

Room to the west of nukage river was slightly redesigned: the switch for activating the lift is on the west wall, instead of being on the north wall segment, and has been added a medikit and three rockets.

Central room with four entrances into the blue key room is open to the sky.

The blue key room is opened by using a switch, instead of walking into a lit square.

There is a new corridor at the extreme west of the maze behind the blue door, joining what used to be dead ends.

The computer room in the east of the map has been removed and replaced by a 4-way junction.

The design of the lowering platform in the "swastika room" has been simplified.

Areas / screenshots[edit]

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Atari Jaguar screenshots[edit]

3DO screenshots[edit]

Sega 32X screenshots[edit]

PlayStation screenshots[edit]

Sega Saturn screenshots[edit]

Game Boy Advance screenshots[edit]

Music[edit]

The map uses the following music tracks:

Port Track Composer Notes
Atari Jaguar "I Sawed The Demons" Robert Prince Only plays in the intermission screen after the map is completed.
3DO "Kitchen Ace (And Taking Names)" Robert Prince Re-orchestrated version played by live band
Sega 32X "Kitchen Ace (And Taking Names)" Robert Prince
Game Boy Advance "Suspense" Robert Prince
Sony PlayStation "Hell's Churn" Aubrey Hodges
Sega Saturn "Hell's Churn" Aubrey Hodges

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

Navigation[edit]

Console Doom levels - Atari Jaguar, 3DO, Game Boy Advance
Phobos:
Deimos:
Hell:
Secret levels:
Console Doom levels - Sega 32X
Phobos:
Deimos:
Hell:
Secret levels:
Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Phobos:
Deimos:
Hell:
Earth:
Secret levels:
Doom II
The Star Base:
The City:
Hell:
Secret levels: