MAP04: Conversion Center (Project Einherjar)

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Project Einherjar maps
Deep Into White Hell

08 09 10 11 12 13 14

The Iron Invasion

15 16 17 18 19 20 21

The Scourge of Mordin

22 23 24 25 26 27 28

Return to Jotunheim

29 30 31 32 33 34 35

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Conversion Center is the fourth map of Project Einherjar. It was designed by Mike MacDee (Impie) and uses the music track "Influxuation" by Mark Klem, from GothicDM.

Walkthrough[edit]

Map of Conversion Center
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

The truck yard gate opens at the first sound of gunfire, as several dogs and shotgunners come barreling through it. The warehouse beyond houses the blue key required to enter the rest of the facility.

Through the front door is the lobby: behind the reception desk is a heavy door leading to a sort of garden lab where scores of Juggernauts dwell, guarding the red key. You need the yellow key from the heavily guarded eastern lab to open two gates: access to the switch that raises the platforms leading to the red key, and air vent access to the platforms themselves. Skip across the platforms to grab the key; if you open the air vent's secret wall you can take a shortcut back to the lab's upper levels.

With all keys in your possession you can now open the final door in the east lab, which leads to another garden and Morgan Vargstein, who becomes faster and more aggressive when she is near death. You do not need to kill her to reach the exit switch, but the exit door opens a bit too slowly for comfort.

Other points of interest[edit]

Secrets[edit]

  1. A desk switch in the eastern lab's garden observation booth opens a hidden closet with a suit of blue armor. (sector 292) The air vent has a secret wall that opens into the observation booth through the secret closet, but only if said closet is discovered first.
  2. A scratched-up wall in the eastern lab's Juggernaut ambush area conceals a missile pod, a Dessler frag cannon, and more Juggernauts. (sector 203)
  3. Opening the closet of secret #3 also opens one in the opposing wall, allowing access to a missile pod. (sector 204)
  4. In the red key card room is a blade hidden behind three bushes left of the entrance. (sector 338)
  5. When entering the red key card room by using the vent do not jump down. Go to the left and pick up a mine (bouncing Betty) in the niche that is connected by a thin ledge with the rest of the floor. (sector 289)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 580
Vertices 1576
Linedefs 1886
Sidedefs 2839
Sectors 343

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]