MAP04: Creature Prision (NeoDoom)


NeoDoom maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Creature Prision (sic) is the fourth map of NeoDoom. It was designed by Daniel Lemos and uses the music track "". The par time defined in MAPINFO is 2:00.


Map of Creature Prision
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the northwest room, find a plain wall to the north and lower it to get a box of grenades, rockets, and a computer area map. (sector 82)
  2. In the room past the blue door, use the terminal at the southwest end to lower both the southwest wall and the northeast wall. The northeast wall has a medical kit and shotgun shells, while the southwest wall has a magic bag and a rocket. (sector 115)
  3. Past the bars that require the yellow diskette, use the monitor on the way to lower another one near it. Head outside to get a grenade launcher, some grenades, small medicine, an armor shard, a rocket launcher, a box of rockets, and a health upgrade charge. (sector 160)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 08:52 Javier Rodriguez 2011-03-14
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 234)
  2. facing north. (thing 262)
  3. facing south-west. (thing 263)
  4. facing east. (thing 264)
  5. facing north. (thing 272)
  6. facing east. (thing 273)
  7. facing west. (thing 274)
  8. facing east. (thing 277)


Map data[edit]

Things 384
Vertices 1233*
Linedefs 1266
Sidedefs 1815
Sectors 243
* The vertex count without the effect of node building is 1028.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]