MAP04: Dance of the Satyrs (Doomworld Mega Project 2016)


DMP 2016 maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Dance of the Satyrs is the fourth map of Doomworld Mega Project 2016. It was designed by riderr3 and uses the music track "D_MESSG2," an unused Plutonia MIDI Pack submission by zan-zan-zawa-veia.


Map of Dance of the Satyrs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the start, take the door to the right, and in the middle of the bend, look towards the southwest to find a patch of lava that you can shoot. After shooting it, return to the starting point and take the left door, going all the way into the big courtyard. From here, go all the way east, then south towards the shotgun. Behind the shotgun there will be a teleporter. This teleporter takes you to the southwest part of the map, on top of a crate containing armor bonuses and a backpack. Look west and shoot the gargoyle eyes, then drop down to the north and enter the alcove behind the now-open door to find health bonuses and a switch that turns on the lights in the yellow key area. (sector 55)
  2. Follow the steps to reach Secret #1 until you reach the shotgun, then turn west and head to the upper terrace. Go all the way west to a candle and use the wall behind it to find a medikit and a box of rockets. You can jump to the soul sphere from here. (sector 59)
  3. In the large cross-shaped courtyard with the red key, go to the north side of the cross and look southwest towards the back wall that looks different from the rest. Inside is a stimpack, a revenant, and a lift up. At the top of the lift, open the metal wall to be in the red cavern, on the platform that contains a box of ammo, a box of rockets, partial invisibility, and another stimpack. (sector 105)
  4. Pressing the red switch at the starting point opens a door in the crate area south of there. Go into the teleporter behind the red door to reach the exit, but instead of taking the door, go through the wall at the end to reach an energy cell and a medikit, then jump down to reach some armor bonuses. (sector 155)
  5. Flip the switch at the base of the blood fountain in the red key courtyard, then enter both passages east of there, enter the teleporters, and then press the skull switches. These two switches will lower the blood around the blood fountain, revealing a passage east, as well as removing the bars blocking the way further east towards a soul sphere. There is a gargoyle face to the south in this area, which will lead to a lift when you open it up. At the bottom, press on the skull switch behind the pentagram to reveal a berserk pack. (sector 215)
  6. In the large courtyard with the red key, approach the blood fountain and notice there is a revenant and a megaarmor on top. To reach the megaarmor, after having approached the fountain, a dead-end area southwest of the fountain will have been revealed with cacodemons inside. The northwest corner of this dead-end area is glowing, and it functions as a teleporter directly to the megaarmor. (sector 221)
  7. At the northwestern part of the map, head through either northwestern passage and notice the wall of rocks that looks different from the others. Pressing on either rock wall reveals a passage with health bonuses. (sector 295)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 25:56.31 vdgg 2019-11-06
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 24, 2022.


Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 551)
  2. facing east. (thing 552)
  3. facing north. (thing 553)
  4. facing west. (thing 554)
  5. facing west. (thing 555)
  6. facing north. (thing 556)


Map data[edit]

Things 1091
Vertices 3455*
Linedefs 3538
Sidedefs 5229
Sectors 391
* The vertex count without the effect of node building is 2916.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]