MAP04: Deadend (Gods & Guardians)

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Gods & Guardians maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Deadend is the fourth map of Gods & Guardians. It was designed by Eugene Guschin (Wraith777) and uses the music track "".

Walkthrough[edit]

Map of Deadend
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head into the adjacent roadway near the start and go to the shotgun shells. Open a wall to the south and follow the path to a stimpack. (sector 370)
  2. Take the lift south of Secret #1 and head up. Get the chainsaw to make crates appear near the stack. Take this stack to a teleporter. This maze-like area has a box of ammo and health bonuses. (sector 436)
  3. At the southeast end, take the middle steps up to the west, hopping the gap. Go to the north wall and open the wall with pipes to find energy cells, partial invisibility, and a medikit. (sector 434)
  4. At the northeast part of the southeast end, jump northeast to a big brown crate. Head around to the southeast side where a teleporter is. Run west to get to a switch and a lift up to shotgun shells. Jump west to get a soul sphere. (sector 375)
  5. At the west side, climb the steps to the south and head west to the lion switch. Use it and head back to the steps, jumping down to a gap below and quickly heading to the east side. You will ride up to get backpacks. (sector 360)
  6. Pick up the red key, then in the same area, go to the monster closet at the west side. Enter the blood and head north, to a lift that goes up and down. Go on it and enter the teleporter to get to the east side of the map. (sector 83)
  7. At the blue key area, head to the west ledge, head north, then east and use the recessed wall to pick up an energy cell pack. (sector 69)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 7, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing west. (thing 51)
  2. facing south. (thing 52)
  3. facing east. (thing 53)
  4. facing east. (thing 54)
  5. facing north. (thing 55)
  6. facing east. (thing 56)
  7. facing south. (thing 57)
  8. facing south. (thing 58)
  9. facing east. (thing 218)

Statistics[edit]

Map data[edit]

Things 897
Vertices 3178*
Linedefs 3218
Sidedefs 4309
Sectors 508
* The vertex count without the effect of node building is 2660.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]