MAP04: Defying the Odds (Hellcore 2.0)

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Hellcore 2.0 maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Defying the Odds is the fourth map of Hellcore 2.0. It was designed by Robert Babor (Fusion) and uses the music track "Industrial," by Simon Judd (sirjuddington).

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Walkthrough[edit]

Map of Defying the Odds
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Before entering the ATA room, there is a switch in the northeast corner of the room, past the spiral staircase. Press this switch and run to the nearby hall (that leads to the cafeteria full of zombiemen) to spot a computer area map. (sector 134)
  2. When you reach the ATA room, go around the queue line to the counter to find a berserk pack. (sector 633)
  3. Go southeast of the ATA room where Secret #2 is to find a room with a lot of cubicles. Enter the western one of the eastern set to spot a button with Security Vault written on the desk nearby. Hit this button, then quickly run back to the big room before the ATA room to find that the cage with the plasma gun is open. (sector 109) Quickly enter and grab the gun and the energy cell packs.
  4. Once you collect the blue key, return to the beginning of the spiral staircase near the start of the map and use the keyboard (it requires the blue key). A megaarmor will appear behind you on the pad. (sector 2463)
  5. Outside, go up the big lift to the blue door, but instead of using it, go south around the corner. You will find rockets, a rocket launcher, and a stimpack in the back alley. (sector 2460) However, if you are playing on Hey, Not Too Rough or lower, there won't be anything in this alley.

Bugs[edit]

A multiplayer-only revenant (Thing 60) in the northern monster cache has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 264)
  2. facing east. (thing 953)
  3. facing west. (thing 954)
  4. facing north. (thing 956)
  5. facing north. (thing 957)
  6. facing north. (thing 958)

Statistics[edit]

Map data[edit]

Things 964
Vertices 22206*
Linedefs 18868
Sidedefs 32764
Sectors 2479
* The vertex count without the effect of node building is 15501.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]