MAP04: Divine Judgment (Reverie)

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Reverie maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Divine Judgment is the fourth map of Reverie. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track "Haunted Corridors," composed by John Weekley (PRIMEVAL).

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Walkthrough[edit]

Map of Divine Judgment
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the door south of the starting area and press the switch. Go east and press the east wall with the light on it to find a berserk pack and a teleporter that will take you back to the starting area. (sector 52)
  2. Enter the area with the soul sphere pillar (north of the starting area) and go to the southwest column. The southern part of it has a small indent. Press on it, exit the room through the south, and go east. You should see a lowering teleporter. Take it to end up in a small room (sector 95) with a medikit and a passage to the slime pool at the southern part of the map. Follow the catwalk to the south and press on the east wall to reach a super shotgun.
  3. Enter the slime pool at the southern part of the map (mentioned in secret #2) and go to its northeast corner to find a switch. Press it, then return to the area with the soul sphere pillar to notice that it has lowered. (sector 129)
  4. At the northern slime area, press the west side of the northeast tower with scratches on it. Run to the passage to the north, all the way to the end, to reach a rocket launcher. (sector 182)
  5. From the pedestal where secret #4 is, jump to the tower to the west to teleport to a different location. Reenter the teleporter to appear inside a stone pillar (sector 136) in the southern slime pool.
  6. Inside the shack with the blue switch (southwest of the north slime area), press on the north blue bar to reveal a teleporter to the south, then press the blue switch. Press the switch behind this one, then run to the teleporter to reach the yellow key. The switch that lowers the barrier to the yellow key also lowers one at the southern part of the hallway to the east. To reach it, press the switch again, enter the teleporter, and stand on the barrier to the yellow key pedestal to make it stuck. When it fails to rise back, open the door, stand on the barrier to not raise it again, and run south to the teleporter that will take you to the secret area (sector 274).
  7. After pressing the yellow switch in the soul sphere pillar area, enter the teleporter and then go to the L-shaped slime pool near the blue switch shack. The northwest stairs will be open. Press on the twitching body to the west, at the base of the stairs, to reveal a computer area map to the north. (sector 281)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 3:16.29 Tezur0 2014-06-02 reverie_srl.zip
NM speed
UV max 6:24.66 vdgg 2024-02-27 rv04-624.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:19.86 Tezur0 2021-09-07 rv04o119.zip

The data was last verified in its entirety on March 8, 2024.

Statistics[edit]

Map data[edit]

Things 397
Vertices 2359*
Linedefs 2534
Sidedefs 3605
Sectors 319

* The vertex count without the effect of node building is 2048.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]